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Christos Gatzoulis
Christos Gatzoulis
Bahrain Polytechnic
Bestätigte E-Mail-Adresse bei polytechnic.bh
Titel
Zitiert von
Zitiert von
Jahr
Automatic emotion recognition based on body movement analysis: a survey
H Zacharatos, C Gatzoulis, YL Chrysanthou
IEEE computer graphics and applications 34 (6), 35-45, 2014
832014
Emotion recognition for exergames using laban movement analysis
H Zacharatos, C Gatzoulis, Y Chrysanthou, A Aristidou
Proceedings of Motion on Games, 61-66, 2013
502013
Exploring user experience while playing educational games: Focus on temporality and attractiveness
P Zaharias, C Gatzoulis, Y Chrysanthou
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 4 …, 2012
102012
Emotion recognition from 3D motion capture data using deep CNNs
H Zacharatos, C Gatzoulis, P Charalambous, Y Chrysanthou
2021 IEEE Conference on Games (CoG), 1-5, 2021
72021
Raising awareness on hydroponics via an educational video game using an indirect teaching method
A Ali, V Paliktzoglou, C Gatzoulis, O Al Abedallat
2017 9th IEEE-GCC Conference and Exhibition (GCCCE), 1-6, 2017
52017
Fuzzy Reinforcement Learning for an evolving virtual servant robot
C Gatzoulis, W Tang, TR Wan
RO-MAN 2004. 13th IEEE International Workshop on Robot and Human Interactive …, 2004
52004
Affect Recognition during Active Game Playing based on Posture Skeleton Data.
H Zacharatos, C Gatzoulis, Y Chrysanthou
GRAPP/IVAPP, 419-422, 2013
32013
Proactive Anticipatory Virtual Characters-An Ethology Approach
W Tang, C Gatzoulis, TR Wan
Proceedings of IASTED ASM 2004, Applied Simulation and Modelling, 172-177, 2004
22004
An Exploratory Pilot Study on Human Emotions during Horror Game Playing
A Ali, C Gatzoulis
2020 International Conference on Innovation and Intelligence for Informatics …, 2020
12020
Reinforcement Learning for Physics-Based Competitive Games
AR Albuainain, C Gatzoulis
2020 International Conference on Innovation and Intelligence for Informatics …, 2020
12020
Using Epistemic Game Development to Teach Software Development Skills
C Gatzoulis, AS Andreou, P Zaharias, Y Chrysanthou
International Journal of Game-Based Learning (IJGBL) 10 (4), 1-21, 2020
12020
Planning for computer games research and industry: a structured dialogue design approach
C Gatzoulis, F Loizides, P Zaphiris
The Computer Games Journal 5, 95-114, 2016
12016
Adaptive Social Skills for Robots Interacting with Virtual Characters in Real Worlds
C Gatzoulis, A Sourgoutsidis, V Hurmusiadis, W Tang
ROMAN 2006-The 15th IEEE International Symposium on Robot and Human …, 2006
12006
Evolving Body Kinematics for Virtual Characters.
C Gatzoulis, W Tang, WJ Stoddart
TPCG, 203-210, 2006
12006
Blending Project Management with Problem Based Learning for Capstone Projects
R Zahran, C Gatzoulis, T Prendergast, P Pringuet, M Radicevic
GULF PROJECT MAGAZINE, 56-62, 2014
2014
Computer game research and industry in a small nation
C Gatzoulis, P Zaphiris, F Loizides
2013
Application of Learning Algorithms on the Design of Autonomous Adaptive Artificial Characters
C Gatzoulis
University of Teesside, 2007
2007
Computer Game Research and Industry in a Small Nation
F Loizides, P Zaphiris, C Gatzoulis
A Multiple Level Behavioural System for Crowd Simulation in Computer Games
C Gatzoulis
PROACTIVE ANTICIPATORY VIRTUAL CHARACTERS AN ETHOLOGY APPROACH Wen Tang School of Computing, University of Teesside, United Kingdom
C Gatzoulis, TR Wan
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