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Joseph C. Osborn
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The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ...
Computers in Human Behavior 49, 354-361, 2015
1642015
Software verification games: designing Xylem, the code of plants
H Logas, J Whitehead, M Mateas, R Vallejos, L Scott, D Shapiro, J Murray, ...
Foundations of Digital Games, 1-8, 2014
332014
Automatic mapping of NES games with mappy
J Osborn, A Summerville, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
272017
Charda: Causal hybrid automata recovery via dynamic analysis
A Summerville, J Osborn, M Mateas
arXiv preprint arXiv:1707.03336, 2017
272017
A game-independent play trace dissimilarity metric
JC Osborn, M Mateas
Proceedings of the Ninth International Conference on the Foundations of …, 2014
272014
Gemini: Bidirectional generation and analysis of games via asp
A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
252018
From mechanics to meaning
A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ...
IEEE Transactions on Games 11 (1), 69-78, 2017
252017
Playspecs: Regular expressions for game play traces
J Osborn, B Samuel, M Mateas, N Wardrip-Fruin
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
222015
Refining operational logics
JC Osborn, N Wardrip-Fruin, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
202017
Generative methods
K Compton, JC Osborn, M Mateas
The Fourth Procedural Content Generation in Games workshop, PCG 1, 2013
202013
Modular computational critics for games
JC Osborn, A Grow, M Mateas
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013
182013
Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games
M Kreminski, M Dickinson, J Osborn, A Summerville, M Mateas, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
172020
Automated game design learning
JC Osborn, A Summerville, M Mateas
2017 IEEE Conference on Computational Intelligence and Games (CIG), 240-247, 2017
162017
Mechanics automatically recognized via interactive observation: Jumping
A Summerville, J Osborn, C Holmgård, DW Zhang
Proceedings of the 12th International Conference on the Foundations of …, 2017
162017
Proceduralist readings, procedurally
C Martens, A Summerville, M Mateas, J Osborn, S Harmon, ...
Experimental AI in Games Workshop 3, 2016
162016
Evaluating play trace (dis) similarity metrics
JC Osborn, B Samuel, JA McCoy, M Mateas
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
162014
Exploring level blending across platformers via paths and affordances
A Sarkar, A Summerville, S Snodgrass, G Bentley, J Osborn
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
152020
The Videogame Affordances Corpus
GR Bentley, JC Osborn
2019 Experimental AI in Games Workshop, 2019
122019
Visualizing the strategic landscape of arbitrary games
JC Osborn, B Samuel, M Mateas
Information Visualization 17 (3), 196-217, 2018
122018
Crowdsourcing program preconditions via a classification game
D Fava, D Shapiro, J Osborn, M Schäef, EJ Whitehead Jr
Proceedings of the 38th International Conference on Software Engineering …, 2016
122016
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