Empirical Study on the Effect of Achievement Badges in TRAKLA2 Online Learning Environment L Hakulinen, T Auvinen, A Korhonen Learning and Teaching in Computing and Engineering (LaTiCE), 47-54, 2013 | 333 | 2013 |
The effect of achievement badges on students' behavior: An empirical study in a university-level computer science course L Hakulinen, T Auvinen, A Korhonen International Journal of Emerging Technologies in Learning 10 (1), 2015 | 288 | 2015 |
The effect of gamification on students with different achievement goal orientations L Hakulinen, T Auvinen 2014 international conference on teaching and learning in computing and …, 2014 | 192 | 2014 |
Increasing students’ awareness of their behavior in online learning environments with visualizations and achievement badges T Auvinen, L Hakulinen, L Malmi IEEE Transactions on Learning Technologies 8 (3), 261-273, 2015 | 182 | 2015 |
How (not) to introduce badges to online exercises L Haaranen, P Ihantola, L Hakulinen, A Korhonen Proceedings of the 45th ACM technical symposium on Computer science …, 2014 | 167 | 2014 |
Using serious games in computer science education L Hakulinen Proceedings of the 11th Koli Calling International Conference on Computing …, 2011 | 69 | 2011 |
Empirical study on the effect of achievement badges in TRAKLA2 online learning environment. In 2013 Learning and teaching in computing and engineering (pp. 47-54) L Hakulinen, T Auvinen, A Korhonen IEEE. http://doi. org/10.1109/LaTiCE, 2013 | 28 | 2013 |
Card games for teaching data structures and algorithms L Hakulinen Proceedings of the 11th Koli Calling International Conference on Computing …, 2011 | 23 | 2011 |
Survey on Informatics Competitions: Developing Tasks L HAKULINEN Olympiads in Informatics, 12-25, 2011 | 21 | 2011 |
Software architectures for implementing achievement badges-practical experiences L Haaranen, L Hakulinen, P Ihantola, A Korhonen 2014 International Conference on Teaching and Learning in Computing and …, 2014 | 19 | 2014 |
Alternate reality games for computer science education L Hakulinen Proceedings of the 13th Koli Calling International Conference on Computing …, 2013 | 17 | 2013 |
Gameful approaches for computer science education: from gamification to alternate reality games L Hakulinen Aalto University, 2015 | 11 | 2015 |
Making the most of using PeerWise in education L Hakulinen, A Korhonen Reflektori 2010 Symposium of Engineering Education, 2010 | 8 | 2010 |
Tackling the challenges of a large course with blended learning T Auvinen, L Hakulinen, A Korhonen Blended learning in Finland, 126, 2010 | 6 | 2010 |
QR code programming tasks with automated assessment L Hakulinen, L Malmi Proceedings of the 2014 conference on Innovation & technology in computer …, 2014 | 5 | 2014 |
Alternate Reality Game for University-Level Computer Science Education L Hakulinen 6th European Conference on Games Based Learning, 2012 | 5 | 2012 |
Using computer supported cooperative work systems in computer science education-case: PeerWise at TKK L Hakulinen Master's thesis, Faculty of Information and Natural Sciences, School of …, 2010 | 5 | 2010 |
DSAsketch: Data structures and algorithms drawing game L Hakulinen Proceedings of the 12th Koli Calling International Conference on Computing …, 2012 | 4 | 2012 |
Educational Accelerometer Games for Computer Science V Karavirta, L Hakulinen 11th World Conference on Mobile and Contextual Learning, 2012 | 4 | 2012 |
Using Alternate Reality Games to Teach Computer Science Concepts — Case: Stop Toilworn Diamond L Hakulinen The International Journal of Engineering Education (IJEE) 31 (3), pp. 771-785, 2015 | 1 | 2015 |