Jaroslav Krivanek
Jaroslav Krivanek
Associate Professor, Charles University in Prague
Verified email at - Homepage
Cited by
Cited by
Light transport simulation with vertex connection and merging
I Georgiev, J Křivánek, T Davidovič, P Slusallek
ACM Transactions on Graphics (TOG) 31 (6), 192, 2012
A novel hemispherical basis for accurate and efficient rendering
P Gautron, J Krivanek, S Pattanaik, K Bouatouch
Eurographics symposium on rendering, 321-330, 2004
Hydraulic erosion using smoothed particle hydrodynamics
P Krištof, B Beneš, J Křivánek, O Št'ava
Computer Graphics Forum 28 (2), 219-228, 2009
Radiance caching for efficient global illumination computation
J Křivánek, P Gautron, S Pattanaik, K Bouatouch
Visualization and Computer Graphics, IEEE Transactions on 11 (5), 550-561, 2005
On-line learning of parametric mixture models for light transport simulation
J Vorba, O Karlík, M Šik, T Ritschel, J Křivánek
ACM Transactions on Graphics (TOG) 33 (4), 101, 2014
Interactive terrain modeling using hydraulic erosion
O Št'ava, B Beneš, M Brisbin, J Křivánek
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer …, 2008
Scalable Realistic Rendering with Many‐Light Methods
C Dachsbacher, J Křivánek, M Hašan, A Arbree, B Walter, J Novák
Computer Graphics Forum 33 (1), 88-104, 2014
Virtual spherical lights for many-light rendering of glossy scenes
M Hašan, J Křivánek, B Walter, K Bala
ACM Transactions on Graphics (TOG) 28 (5), 143, 2009
Unifying points, beams, and paths in volumetric light transport simulation
J Křivánek, I Georgiev, T Hachisuka, P Vévoda, M Šik, D Nowrouzezahrai, ...
ACM Transactions on Graphics (TOG) 33 (4), 103, 2014
BRDF-Shop: An artistic tool for creating physically correct BRDFs
M Colbert, S Pattanaik, J Krivánek
IEEE Computer Graphics and Applications 26 (1), 30, 2006
BRDF-Shop: Creating physically correct bidirectional reflectance distribution functions
M Colbert, S Pattanaik, J Křivánek
Computer Graphics and Applications, IEEE 26 (1), 30-36, 2006
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
P Gautron, J Krivanek, K Bouatouch, S Pattanaik
SIGGRAPH Sketches, 36, 2005
Product Importance Sampling for Light Transport Path Guiding
S Herholz, O Elek, J Vorba, H Lensch, J Křivánek
Computer Graphics Forum 35 (4), 67-77, 2016
An anisotropic brdf model for fitting and monte carlo rendering
M Kurt, L Szirmay-Kalos, J Křivánek
ACM SIGGRAPH Computer Graphics 44 (1), 3, 2010
Reconstructing personalized anatomical models for physics-based body animation
P Kadleček, AE Ichim, T Liu, J Křivánek, L Kavan
ACM Transactions on Graphics (TOG) 35 (6), 213, 2016
Effects of global illumination approximations on material appearance
J Křivánek, JA Ferwerda, K Bala
ACM Transactions on Graphics (TOG) 29 (4), 112, 2010
Making radiance and irradiance caching practical: Adaptive caching and neighbor clamping
J Krivánek, K Bouatouch, SN Pattanaik, J Žára
Rendering Techniques (June 2006), Akenine-Möller T., Heidrich W.,(Eds …, 2006
Practical global illumination with irradiance caching
J Krivánek, P Gautron
Synthesis lectures on computer graphics and animation 4 (1), 1-148, 2009
Fast depth of field rendering with surface splatting
J Krivánek, J Zara, K Bouatouch
Computer Graphics International, 2003. Proceedings, 196-201, 2003
Real‐time Shading with Filtered Importance Sampling
J Křivánek, M Colbert
Computer Graphics Forum 27 (4), 1147-1154, 2008
The system can't perform the operation now. Try again later.
Articles 1–20