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Oliver Korn
Oliver Korn
Professor of Human Computer Interaction, Offenburg University
Bestätigte E-Mail-Adresse bei acm.org - Startseite
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Zitiert von
Zitiert von
Jahr
Industrial playgrounds: how gamification helps to enrich work for elderly or impaired persons in production
O Korn
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive …, 2012
1392012
Comparing projected in-situ feedback at the manual assembly workplace with impaired workers
M Funk, A Bächler, L Bächler, O Korn, C Krieger, T Heidenreich, ...
Proceedings of the 8th ACM International Conference on PErvasive …, 2015
1212015
Towards a gamification of industrial production: a comparative study in sheltered work environments
O Korn, M Funk, A Schmidt
Proceedings of the 7th ACM SIGCHI symposium on engineering interactive …, 2015
972015
Gamification of business processes: Re-designing work in production and service industry
O Korn, A Schmidt
Procedia Manufacturing 3, 3424-3431, 2015
942015
Design approaches for the gamification of production environments: a study focusing on acceptance
O Korn, M Funk, A Schmidt
Proceedings of the 8th ACM international conference on pervasive …, 2015
852015
Assistive systems in production environments: exploring motion recognition and gamification
O Korn, A Schmidt, T Hörz
Proceedings of the 5th international conference on pervasive technologies …, 2012
812012
motioneap: An overview of 4 years of combining industrial assembly with augmented reality for industry 4.0
M Funk, T Kosch, R Kettner, O Korn, A Schmidt
Proceedings of the 16th international conference on knowledge technologies …, 2016
792016
The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons
O Korn, A Schmidt, T Hörz
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 979-984, 2013
782013
Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification
O Korn, M Funk, S Abele, T Hörz, A Schmidt
Proceedings of the 7th international conference on pervasive technologies …, 2014
732014
Social robots: technological, societal and ethical aspects of human-robot interaction
O Korn
Springer, 2019
682019
Augmented manufacturing: a study with impaired persons on assistive systems using in-situ projection
O Korn, A Schmidt, T Hörz
Proceedings of the 6th International Conference on PErvasive Technologies …, 2013
592013
An augmented workplace for enabling user-defined tangibles
M Funk, O Korn, A Schmidt
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1285-1290, 2014
542014
Understanding cultural preferences for social robots: a study in German and Arab communities
O Korn, N Akalin, R Gouveia
ACM Transactions on Human-Robot Interaction (THRI) 10 (2), 1-19, 2021
492021
Gamifying onboarding: How to increase both engagement and integration of new employees
L Heimburger, L Buchweitz, R Gouveia, O Korn
Advances in Social and Occupational Ergonomics: Proceedings of the AHFE 2019 …, 2020
492020
Assistive systems for the workplace: Towards context-aware assistance
O Korn, M Funk, A Schmidt
Gamification: concepts, methodologies, tools, and applications, 1936-1949, 2015
482015
Gamification of production? A study on the acceptance of gamified work processes in the automotive industry
O Korn, P Muschick, A Schmidt
Advances in Affective and Pleasurable Design: Proceedings of the AHFE 2016 …, 2017
472017
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences
M Brach, K Hauer, L Rotter, C Werres, O Korn, R Konrad, S Göbel
IJCSS International Journal of Computer Science and Security 11 (1), 86-99, 2012
432012
Procedural content generation for game props? a study on the effects on user experience
O Korn, M Blatz, A Rees, J Schaal, V Schwind, D Görlich
Computers in Entertainment (CIE) 15 (2), 1-15, 2017
342017
The effect of gamification on emotions-the potential of facial recognition in work environments
O Korn, S Boffo, A Schmidt
Human-Computer Interaction: Design and Evaluation: 17th International …, 2015
332015
Strategies for playful design when gamifying rehabilitation: a study on user experience
O Korn, S Tietz
Proceedings of the 10th international conference on pervasive technologies …, 2017
302017
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