Let the body’n’brain games begin: toward innovative training approaches in esports athletes AL Martin-Niedecken, A Schättin Frontiers in psychology 11, 138, 2020 | 91 | 2020 |
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup AL Martin-Niedecken, K Rogers, L Turmo Vidal, ED Mekler, ... Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019 | 86 | 2019 |
Physical activity and health promotion in esports and gaming–discussing unique opportunities for an unprecedented cultural phenomenon S Ketelhut, AL Martin-Niedecken, P Zimmermann, CR Nigg Frontiers in sports and active living 3, 693700, 2021 | 42 | 2021 |
«HIIT» the ExerCube: Comparing the Effectiveness of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training. AL Martin-Niedecken, A Mahrer, K Rogers, ED de Bruin, A Schättin Frontiers Comput. Sci. 2, 33, 2020 | 39 | 2020 |
Motor memory in HCI R Patibanda, NA Semertzidis, M Vranic-Peters, JN La Delfa, J Andres, ... Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020 | 35 | 2020 |
Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment “Plunder Planet” AL Martin-Niedecken, U Götz Joint International Conference on Serious Games, 32-43, 2017 | 33 | 2017 |
The ExerCube: participatory design of an immersive fitness game environment AL Martin-Niedecken, ED Mekler Joint international conference on serious games, 263-275, 2018 | 27 | 2018 |
Design and evaluation of a dynamically adaptive fitness game environment for children and young adolescents AL Martin-Niedecken, U Götz Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 26 | 2016 |
Making more of IT: enabling intensive motor cognitive rehabilitation exercises in geriatrics using information technology solutions MA McCaskey, A Schättin, AL Martin-Niedecken, ED De Bruin BioMed research international 2018 (1), 4856146, 2018 | 21 | 2018 |
Contributing disciplines R Dörner, AL Martin-Niedecken, M Kocher, T Baranowski, ... Serious Games: Foundations, Concepts and Practice, 35-55, 2016 | 21 | 2016 |
Design and evaluation of user-centered exergames for patients with multiple sclerosis: multilevel usability and feasibility studies A Schättin, S Häfliger, A Meyer, B Früh, S Böckler, Y Hungerbühler, ... JMIR Serious Games 9 (2), e22826, 2021 | 20 | 2021 |
Towards socially immersive fitness games: An exploratory evaluation through embodied sketching AL Martin-Niedecken, E Márquez Segura, K Rogers, S Niedecken, ... Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 20 | 2019 |
Designing for bodily interplay: engaging with the adaptive social exertion game" plunder planet" AL Martin-Niedecken Proceedings of the 17th ACM conference on interaction design and children, 19-30, 2018 | 20 | 2018 |
Comparing the impact of heart rate-based in-game adaptations in an exergame-based functional high-intensity interval training on training intensity and experience in healthy … AL Martin-Niedecken, T Schwarz, A Schättin Frontiers in Psychology 12, 572877, 2021 | 19 | 2021 |
ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews N Ringgenberg, S Mildner, M Hapig, S Hermann, K Kruszewski, ... Journal of NeuroEngineering and Rehabilitation 19 (1), 89, 2022 | 16 | 2022 |
Development of a novel home-based Exergame with on-body feedback: usability study A Schättin, J Pickles, D Flagmeier, B Schärer, Y Riederer, S Niedecken, ... JMIR Serious Games 10 (4), e38703, 2022 | 14 | 2022 |
The new way to exercise? Evaluating an innovative heart-rate-controlled exergame S Ketelhut, L Röglin, E Kircher, AL Martin-Niedecken, R Ketelhut, ... International journal of sports medicine 43 (01), 77-82, 2022 | 14 | 2022 |
Exploring the design space of immersive social fitness games: The imsofit games model E Márquez Segura, K Rogers, AL Martin-Niedecken, S Niedecken, ... Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 14 | 2021 |
Integrating regular exergaming sessions in the exercube into a school setting increases physical fitness in elementary school children: A randomized controlled trial S Ketelhut, L Röglin, AL Martin-Niedecken, CR Nigg, K Ketelhut Journal of clinical medicine 11 (6), 1570, 2022 | 13 | 2022 |
Towards balancing fun and exertion in exergames: exploring the impact of movement-based controller devices, exercise concepts, game adaptivity and player modes on player … AL Martin-Niedecken Technische Universität Darmstadt, 2021 | 11 | 2021 |