V. Elizabeth Owen
Titel
Zitiert von
Zitiert von
Jahr
Better learning in games: A balanced design lens for a new generation of learning games
J Groff, J Clarke-Midura, VE Owen, L Rosenheck, M Beall
Massachusetts Institute of Technology, 2015
462015
Game-Based Assessment: An Integrated Model for Capturing Evidence of Learning in Play
R Halverson, VE Owen
International Journal of Learning Technology, 2014
392014
Capturing Learner Trajectories in Educational Games through ADAGE (Assessment Data Aggregator for Game Environments): A Click-Stream Data Framework for Assessment of Learning …
VE Owen, D Ramirez, A Salmon, R Halverson
2014 Annual Meeting of the American Educational Research Association, 2014
292014
Measuring argumentation skills with game-based assessments: Evidence for incremental validity and learning
M Bertling, GT Jackson, A Oranje, VE Owen
International conference on artificial intelligence in education, 545-549, 2015
152015
ADAGE (Assessment Data Aggregator for Game Environments)
VE Owen, R Halverson
Proceedings of the 9th Annual Games, Learning, and Society Conference, 2013
14*2013
Detecting Wheel-Spinning and Productive Persistence in Educational Games.
VE Owen, MH Roy, KP Thai, V Burnett, D Jacobs, E Keylor, RS Baker
International Educational Data Mining Society, 2019
112019
Learning analytics for games
VE Owen, RS Baker
Handbook of game-based learning. Cambridge, MA: MIT, 2019
102019
Let me know when she stops talking: Using games for learning without colonizing play
C Steinkuehler, E King, E Alagoz, G Anton, S Chu, J Elmergreen, ...
Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011
102011
Better learning in games: A balanced design lens for a new generation of learning games. Learning Games Network
J Groff, J Clarke-Midura, E Owen, L Rosenheck, M Beall
MIT Education Arcade Creative Commons License Attribution Share Alike 4, 6-20, 2015
82015
Capturing In-Game Learner Trajectories with ADAGE (Assessment Data Aggregator for Game Environments): A Cross-Method Analysis
VE Owen
[Doctoral dissertation] The University of Wisconsin-Madison, 2014
72014
Fueling prediction of player decisions: Foundations of feature engineering for optimized behavior modeling in serious games
VE Owen, RS Baker
Technology, Knowledge and Learning 25 (2), 225-250, 2020
52020
Modeling User Exploration and Boundary Testing in Digital Learning Games
VE Owen, G Anton, R Baker
User Modeling, Adaptation, and Personalization, 501-502, 2016
52016
Games for mindfulness and pro-social behavior: the tenacity project collaboration
M Beall, R Farajian, VE Owen, S Slater, A Smith, E Solis, CA Steinkuehler, ...
9th Annual Games+ Learning+ Society Conference, Madison, WI, 2013
52013
Gameplay as Assessment: Analyzing Event-Stream Player Data and Learning Using GBA (a Game-Based Assessment Model).
VE Owen, RB Shapiro, R Halverson
Computer Supported Collaborative Learning 2013 Conference Proceedings 1, 360-367, 2013
52013
CyberSTEM: A game-based evidence model
VE Owen, N Wills, R Halverson
Proceedings of the 8th Annual Games+ Learning+ Society Conference. ETC Press …, 2012
52012
Assessment in Game-Based Learning
R Halverson, M Berland, VE Owen
The SAGE Encyclopedia of Educational Technology 1, 45-48, 2015
42015
Personalized mastery learning platforms, systems, media, and methods
DC Dohring, DA Hendry, S Gunderia, D Hughes, VE Owen, DE Jacobs, ...
US Patent 10,490,092, 2019
32019
Combining video games and constructionist design to support deep learning in play
N Holbert, D Weintrop, U Wilensky, P Sengupta, S Killingsworth, K Krinks, ...
International Society of the Learning Sciences, 2014
32014
Bridging two worlds: principled game-based assessment in industry for playful learning at scale
VE Owen, D Hughes
Game-Based Assessment Revisited, 229-256, 2019
22019
Using Learning Analytics to Support Educational Game Development: A Data-Driven Design Approach
VE Owen
American Educational Research Association, 2014
22014
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