The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ... Computers in Human Behavior 49, 354-361, 2015 | 224 | 2015 |
Why we distort in self‐report: Predictors of self‐report errors in video game play AS Kahn, R Ratan, D Williams Journal of Computer‐Mediated Communication, 2014 | 136 | 2014 |
Immersive and interactive awe: Evoking awe via presence in virtual reality and online videos to prompt prosocial behavior AS Kahn, AC Cargile Human Communication Research 47 (4), 387-417, 2021 | 47 | 2021 |
We’re all in this (game) together: Transactive memory systems, social presence, and team structure in multiplayer online battle arenas AS Kahn, D Williams Communication Research 43 (4), 487-517, 2016 | 43 | 2016 |
Text and you might miss it? Snap and you might remember? Exploring “Google effects on memory” and cognitive self-esteem in the context of Snapchat and text messaging AS Kahn, TM Martinez Computers in Human Behavior 104, 106166, 2020 | 33 | 2020 |
The social life of information displays: How screens shape psychological responses in social contexts E Robles, C Nass, A Kahn Human-Computer Interaction 24 (1-2), 48-78, 2009 | 14 | 2009 |
Games, online and off D Williams, AS Kahn The Oxford Handbook of Internet studies, 195-215, 2013 | 10 | 2013 |
System justification in communication: A study of imagined dialogue receptivity AC Cargile, AS Kahn Communication Research Reports 38 (2), 103-111, 2021 | 3 | 2021 |
Using science fiction trailers to teach social responses to communication technology and the Media Equation AS Kahn, DB Miller EngageCSEdu 1 (2), 2023 | | 2023 |
Review of the book Modern romance, by A. Ansari with E. Klinenberg AS Kahn New Media & Society 19 (12), 2103-2104, 2017 | | 2017 |
The open laptop exam: Reflections and speculation H Jenkins, AS Kahn Postsecondary play: The role of games and social media in higher education …, 2014 | | 2014 |