Fabio Zambetta
Fabio Zambetta
Associate Professor in Computer Science, RMIT University
Bestätigte E-Mail-Adresse bei rmit.edu.au
Zitiert von
Zitiert von
Improving the usability of an e-commerce web site through personalization
F Abbattista, M Degemmis, O Licchelli, P Lops, G Semeraro, F Zambetta
Recommendation and Personalization in eCommerce 2, 20-29, 2002
Video game personalisation techniques: A comprehensive survey
S Karpinskyj, F Zambetta, L Cavedon
Entertainment Computing 5 (4), 211-218, 2014
A survey of procedural terrain generation techniques using evolutionary algorithms
WL Raffe, F Zambetta, X Li
2012 IEEE Congress on Evolutionary Computation, 1-8, 2012
Security issues in massive online games
J Hu, F Zambetta
Security and Communication Networks 1 (1), 83-92, 2008
An adaptive octree grid for GPU-based collision detection of deformable objects
TH Wong, G Leach, F Zambetta
The Visual Computer 30 (6-8), 729-738, 2014
Monte carlo tree search based algorithms for dynamic difficulty adjustment
S Demediuk, M Tamassia, WL Raffe, F Zambetta, X Li, F Mueller
2017 IEEE conference on computational intelligence and games (CIG), 53-59, 2017
An agent that learns to support users of a Web site
F Abbattista, A Paradiso, G Semeraro, F Zambetta
Applied Soft Computing 4 (1), 1-12, 2004
Learning user profiles for content-based filtering in e-commerce
F Abbattista, M Degemmis, N Fanizzi, O Licchelli, P Lops, G Semeraro, ...
Proceedings AI* AI Workshop su Apprendimento Automatico: Metodi e Applicazioni, 2002
Efficient layered fragment buffer techniques
P Knowles, G Leach, F Zambetta
CRC Press, 2012
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game
M Tamassia, W Raffe, R Sifa, A Drachen, F Zambetta, M Hitchens
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
Learning a super mario controller from examples of human play
G Lee, M Luo, F Zambetta, X Li
2014 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2014
Evolving patch-based terrains for use in video games
WL Raffe, F Zambetta, X Li
Proceedings of the 13th annual conference on Genetic and evolutionary …, 2011
Fast sorting for exact OIT of complex scenes
P Knowles, G Leach, F Zambetta
The Visual Computer 30 (6-8), 603-613, 2014
Player-computer interaction features for designing digital play experiences across six degrees of water contact
WL Raffe, M Tamassia, F Zambetta, X Li, SJ Pell, FF Mueller
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
Neuroevolution of content layout in the PCG: Angry Bots video game
WL Raffe, F Zambetta, X Li
2013 IEEE Congress on Evolutionary Computation, 673-680, 2013
Creating adaptive and individual personalities in many characters without hand-crafting behaviors
J Sandercock, L Padgham, F Zambetta
International Workshop on Intelligent Virtual Agents, 357-368, 2006
A BDI game master agent for computer role-playing games
B Luong, J Thangarajah, F Zambetta
Computers in Entertainment (CIE) 15 (1), 1-16, 2017
Integrated approach to personalized procedural map generation using evolutionary algorithms
WL Raffe, F Zambetta, X Li, KO Stanley
IEEE Transactions on Computational Intelligence and AI in Games 7 (2), 139-155, 2014
Backwards memory allocation and improved OIT
P Knowles, G Leach, F Zambetta
Proceedings of Pacific Graphics 2013, 59-64, 2013
SAMIR: A Smart 3D Assistant on the Web.
F Abbattista, G Catucci, G Semeraro, F Zambetta
PsychNology Journal 2 (1), 43-60, 2004
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