Follow
Samantha Clarke
Title
Cited by
Cited by
Year
Essential features of serious games design in higher education: Linking learning attributes to game mechanics
P Lameras, S Arnab, I Dunwell, C Stewart, S Clarke, P Petridis
British journal of educational technology 48 (4), 972-994, 2017
3052017
EscapED: A framework for creating educational escape rooms and interactive games to for higher/further education
S Clarke, D Peel, S Arnab, L Morini, O Wood
International Journal of Serious Games 4 (3), 73-86, 2017
2952017
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
S Arnab, K Brown, S Clarke, I Dunwell, T Lim, N Suttie, S Louchart, ...
Computers & Education 69, 15-30, 2013
2282013
Towards a trans‐disciplinary methodology for a game‐based intervention development process
S Arnab, S Clarke
British journal of educational technology 48 (2), 279-312, 2017
1182017
Co-creativity through play and game design thinking.
S Arnab, S Clarke, L Morini
Electronic Journal of E-Learning 17 (3), 184-198, 2019
612019
Escaped: Adapting live-action, interactive games to support higher education teaching and learning practices
S Clarke, S Arnab, H Keegan, L Morini, O Wood
Games and Learning Alliance: 5th International Conference, GALA 2016 …, 2016
242016
A Participatory Co-Creation Model to Drive Community Engagement in Rural Indigenous Schools: A Case Study in Sarawak.
JL Minoi, F Mohamad, S Arnab, J Phoa, L Morini, J Beaufoy, T Lim, ...
Electronic Journal of e-Learning 17 (3), 173-183, 2019
192019
EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development
S Clarke, S Arnab, L Morini, O Wood, K Green, A Masters, A Bourazeri
10th European Conference on Games Based Learning, 968-972, 2016
192016
Dungeons and dragons as a tool for developing student self-reflection skills
S Clarke, S Arnab, L Morini, L Heywood
Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019
182019
Pr: Epare: A game-based approach to relationship guidance for adolescents
S Clarke, S Arnab, I Dunwell, K Brown
Procedia Computer Science 15, 38-44, 2012
182012
Designing mini-games as micro-learning resources for professional development in multi-cultural organisations
S Arnab, L Walaszczyk, M Lewis, S Kernaghan-Andrews, M Loizou, ...
Electronic Journal of eLearning 19 (2), 44-58, 2021
172021
Tackling sensitive issues using a game-based environment: serious game for relationships and sex education (RSE).
K Brown, S Arnab, J Bayley, K Newby, P Joshi, B Judd, A Baxter, S Clarke
Annual review of cybertherapy and telemedicine, 165-171, 2012
142012
Co-Creativity with playful and gameful inspirations
S Arnab, L Morini, S Clarke
Proceedings of the 12th European Conference on Game-Based Learning, ECGBL, 1-7, 2018
102018
Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations
S Arnab, L Walaszczyk, M Lewis, S Kernaghan-Andrews, A Masters, ...
ECGBL 2020 14th European Conference on Game-Based Learning, 21, 2020
72020
Using frugal education principles and the RPG Maker MV game engine to aid the co-creation of digital game-based learning resources
S Clarke, A Masters, B Collins, D Flynn, S Arnab
Proceedings of the 14th International Conference on Game Based Learning …, 2020
72020
Creativeculture: Can teachers be game designers
S Arnab, JL Minoi, F Mohamad, L Morini, S Clarke
Proceedings of the 13th International Conference on Game Based Learning …, 2019
72019
A hybrid, gamified and mystery-driven approach for facilitating problem based learning in a postgraduate strength and conditioning module
M Duncan, S Clarke, T Myers, J Tallis, S Arnab
Practice and Evidence of the Scholarship of Teaching and Learning in Higher …, 2018
72018
A hybrid, gamified and mystery-driven approach for facilitating problem based learning in a postgraduate strength and conditioning module
M Duncan, S Clarke, T Myers, J Tallis, S Arnab
Practice and Evidence of the Scholarship of Teaching and Learning in Higher …, 2018
72018
Game-based lifestyle interventions for adolescents: An evidence-based approach
I Dunwell, K Torrens, S Clarke, S Doukianou
2014 International Conference on Interactive Mobile Communication …, 2014
72014
Gamifying the university library: Using rpg maker to re-design library induction and online services
S Clarke, B Collins, D Flynn, S Arnab
European Conference on e-Learning, 721-XIV, 2018
62018
The system can't perform the operation now. Try again later.
Articles 1–20