Rene Winchenbach
Rene Winchenbach
Computer Science, University of Siegen
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Infinite continuous adaptivity for incompressible SPH
R Winchenbach, H Hochstetter, A Kolb
ACM Transactions on Graphics (TOG) 36 (4), 1-10, 2017
Constrained neighbor lists for SPH-based fluid simulations
R Winchenbach, H Hochstetter, A Kolb
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation …, 2016
Multi-level-memory structures for adaptive SPH simulations
R Winchenbach, A Kolb
The Eurographics Association, 2019
Semi-analytic boundary handling below particle resolution for smoothed particle hydrodynamics
R Winchenbach, R Akhunov, A Kolb
ACM Transactions on Graphics (TOG) 39 (6), 1-17, 2020
Optimized Refinement for Spatially Adaptive SPH
R Winchenbach, A Kolb
ACM Transactions on Graphics (TOG) 40 (1), 1-15, 2021
Multi‐Level Memory Structures for Simulating and Rendering Smoothed Particle Hydrodynamics
R Winchenbach, A Kolb
Computer Graphics Forum 39 (6), 527-541, 2020
Efficient GPU-based implementation of a Pressure Solver for Incompressible SPH Fluid Simulations
R Winchenbach, A Kolb, LC und Multimediasysteme, H Hochstetter
Framework zur effektiven Umsetzung von Fluidsimulationen auf GPUs
R Winchenbach
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