Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance MD Hanus, J Fox Computers & education 80, 152-161, 2015 | 1276 | 2015 |
Low glucose relates to greater aggression in married couples BJ Bushman, CN DeWall, RS Pond, MD Hanus Proceedings of the National Academy of Sciences 111 (17), 6254-6257, 2014 | 135 | 2014 |
The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles C Cruz, MD Hanus, J Fox Computers in Human Behavior 71, 516-524, 2017 | 64 | 2017 |
Persuasive avatars: The effects of customizing a virtual salesperson׳ s appearance on brand liking and purchase intentions MD Hanus, J Fox International Journal of Human-Computer Studies 84, 33-40, 2015 | 49 | 2015 |
Role-playing video games and emotion: How transportation into the narrative mediates the relationship between immoral actions and feelings of guilt. C Mahood, M Hanus Psychology of Popular Media Culture 6 (1), 61, 2017 | 35 | 2017 |
Comparing virtual reality tourism to real-life experience: Effects of presence and engagement on attitude and enjoyment A Wagler, MD Hanus Communication Research Reports 35 (5), 456-464, 2018 | 22 | 2018 |
Source customization reduces psychological reactance to a persuasive message via user control and identity perceptions MD Hanus, J Fox Journal of Interactive Advertising 17 (1), 1-12, 2017 | 11 | 2017 |
Self-affirmation theory and performance feedback: When scoring high makes you feel low JA Velez, MD Hanus Cyberpsychology, Behavior, and Social Networking 19 (12), 721-726, 2016 | 9 | 2016 |
Social comparisons and need fulfillment: Interpreting video game enjoyment in the context of leaderboards JA Velez, DR Ewoldsen, MD Hanus, H Song, JA Villarreal Communication Research Reports 35 (5), 424-433, 2018 | 7 | 2018 |
Leveling up the classroom: A theoretical approach to education gamification MD Hanus, C Cruz Gamification in Education: Breakthroughs in Research and Practice, 583-610, 2018 | 7 | 2018 |
Distinguishing user experience when customizing in a user-generated content advertising campaign and subsequent effects on product attitudes, reactance, and source credibility MD Hanus Journal of Interactive Advertising 19 (1), 74-85, 2019 | 6 | 2019 |
The (faulty) assumption that male players prefer male characters: How character desirability and likability influence video game purchase intentions and enjoyment. MD Hanus, TM Dickinson Psychology of Popular Media Culture 8 (4), 395, 2019 | 5 | 2019 |
The Impact of Source and Message Customization on Reactance: A Model for Customization Reducing Reactance to Persuasive Messages MD Hanus The Ohio State University, 2016 | | 2016 |