Michael D. Hanus
Title
Cited by
Cited by
Year
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
MD Hanus, J Fox
Computers & education 80, 152-161, 2015
12762015
Low glucose relates to greater aggression in married couples
BJ Bushman, CN DeWall, RS Pond, MD Hanus
Proceedings of the National Academy of Sciences 111 (17), 6254-6257, 2014
1352014
The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles
C Cruz, MD Hanus, J Fox
Computers in Human Behavior 71, 516-524, 2017
642017
Persuasive avatars: The effects of customizing a virtual salesperson׳ s appearance on brand liking and purchase intentions
MD Hanus, J Fox
International Journal of Human-Computer Studies 84, 33-40, 2015
492015
Role-playing video games and emotion: How transportation into the narrative mediates the relationship between immoral actions and feelings of guilt.
C Mahood, M Hanus
Psychology of Popular Media Culture 6 (1), 61, 2017
352017
Comparing virtual reality tourism to real-life experience: Effects of presence and engagement on attitude and enjoyment
A Wagler, MD Hanus
Communication Research Reports 35 (5), 456-464, 2018
222018
Source customization reduces psychological reactance to a persuasive message via user control and identity perceptions
MD Hanus, J Fox
Journal of Interactive Advertising 17 (1), 1-12, 2017
112017
Self-affirmation theory and performance feedback: When scoring high makes you feel low
JA Velez, MD Hanus
Cyberpsychology, Behavior, and Social Networking 19 (12), 721-726, 2016
92016
Social comparisons and need fulfillment: Interpreting video game enjoyment in the context of leaderboards
JA Velez, DR Ewoldsen, MD Hanus, H Song, JA Villarreal
Communication Research Reports 35 (5), 424-433, 2018
72018
Leveling up the classroom: A theoretical approach to education gamification
MD Hanus, C Cruz
Gamification in Education: Breakthroughs in Research and Practice, 583-610, 2018
72018
Distinguishing user experience when customizing in a user-generated content advertising campaign and subsequent effects on product attitudes, reactance, and source credibility
MD Hanus
Journal of Interactive Advertising 19 (1), 74-85, 2019
62019
The (faulty) assumption that male players prefer male characters: How character desirability and likability influence video game purchase intentions and enjoyment.
MD Hanus, TM Dickinson
Psychology of Popular Media Culture 8 (4), 395, 2019
52019
The Impact of Source and Message Customization on Reactance: A Model for Customization Reducing Reactance to Persuasive Messages
MD Hanus
The Ohio State University, 2016
2016
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Articles 1–13