Dr. Ioana Ghergulescu
Dr. Ioana Ghergulescu
Bestätigte E-Mail-Adresse bei adaptemy.com
Zitiert von
Zitiert von
User-centered EEG-based multimedia quality assessment
AN Moldovan, I Ghergulescu, S Weibelzahl, CH Muntean
2013 IEEE international symposium on broadband multimedia systems and …, 2013
Measurement and analysis of learner’s motivation in game-based e-learning
I Ghergulescu, CH Muntean
Assessment in game-based learning, 355-378, 2012
VQAMap: A novel mechanism for mapping objective video quality metrics to subjective MOS scale
AN Moldovan, I Ghergulescu, CH Muntean
IEEE Transactions on Broadcasting 62 (3), 610-627, 2016
A novel sensor-based methodology for learner's motivation analysis in game-based learning
I Ghergulescu, CH Muntean
Interacting with Computers 26 (4), 305-320, 2014
Steganography in YUV color space
D Stanescu, M Stratulat, V Groza, J Ghergulescu, D Borca
2007 International Workshop on Robotic and Sensors Environments, 1-4, 2007
Water cycle in nature: small-scale STEM education pilot
D Bogusevschi, I Tal, M Bratu, B Gornea, D Caraman, I Ghergulescu, ...
EdMedia+ Innovate Learning, 1496-1505, 2018
STEM Education with atomic structure virtual lab for learners with special education needs
I Ghergulescu, T Lynch, M Bratu, A Moldovan, CH Muntean, GM Muntean
International Conference on Education and New Learning Technologies (EduLearn), 2018
Assessment of motivation in games based e-learning
I Ghergulescu, CH Muntean
IADIS International Conference Cognition and Exploratory Learning in Digital …, 2010
Steganography on embedded devices
D Stanescu, V Stangaciu, I Ghergulescu, M Stratulat
2009 5th International Symposium on Applied Computational Intelligence and …, 2009
NEWTON virtual labs: introduction and teacher perspective
T Lynch, I Ghergulescu
2017 IEEE 17th International Conference on Advanced Learning Technologies …, 2017
Review of Virtual Labs as the emerging technologies for teaching stem subjects
T Lynch, I Ghergulescu
INTED2017 Proc. 11th Int. Technol. Educ. Dev. Conf. 6-8 March Valencia Spain …, 2017
ToTCompute: a novel EEG-based TimeOnTask threshold computation mechanism for engagement modelling and monitoring
I Ghergulescu, CH Muntean
International Journal of Artificial Intelligence in Education 26 (3), 821-854, 2016
Motivation monitoring and assessment extension for input-process-outcome game model
I Ghergulescu, CH Muntean
International Journal of Game-Based Learning (IJGBL) 4 (2), 15-35, 2014
Learning assessment for different categories of educational multimedia clips in a mobile learning environment
AN Moldovan, I Ghergulescu, C Muntean
Society for information technology & teacher education international …, 2014
A novel methodology for mapping objective video quality metrics to the subjective MOS scale
AN Moldovan, I Ghergulescu, CH Muntean
2014 IEEE International Symposium on Broadband Multimedia Systems and …, 2014
Energy-aware Adaptive Multimedia for Game-based E-learning
I Ghergulescu, AN Moldovan, CH Muntean
2014 IEEE International Symposium on Broadband Multimedia Systems and …, 2014
MoGAME: Motivation based Game Level Adaptation Mechanism
I Ghergulescu, CH Muntean
Pedagogical based Learner Model Characteristics
N El Mawas, I Ghergulescu, AN Moldovan, C Muntean
Multi-dimensional approach for the pedagogical assessment in stem technology enhanced learning
L Montandon, J Playfoot, I Ghergulescu, M Bratu, D Bogusevschi, ...
EdMedia+ Innovate Learning, 378-383, 2018
Learner Motivation Assessment with< e-Adventure> Game Platform
I Ghergulescu, CH Muntean
E-LEARN, 2011
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