Folgen
Jouni Smed
Jouni Smed
Bestätigte E-Mail-Adresse bei utu.fi - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Aspects of networking in multiplayer computer games
J Smed, T Kaukoranta, H Hakonen
The Electronic Library 20 (2), 87-97, 2002
3192002
A review on networking and multiplayer computer games
J Smed, T Kaukoranta, H Hakonen
Turku Centre for Computer Science, 2002
2152002
Algorithms and networking for computer games
J Smed, H Hakonen
John Wiley & Sons, 2017
1442017
Gamification ethics
S Hyrynsalmi, KK Kimppa, J Smed
Encyclopedia of Computer Graphics and Games, Springer International …, 2017
1162017
Towards a definition of a computer game
J Smed, H Hakonen
Turku Centre for Computer Science, 2003
982003
Promoting children's health with digital games: A review of reviews
H Parisod, A Pakarinen, L Kauhanen, M Aromaa, V Leppänen, ...
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (3 …, 2014
912014
Health game interventions to enhance physical activity self‐efficacy of children: a quantitative systematic review
A Pakarinen, H Parisod, J Smed, S Salanterae
Journal of advanced nursing 73 (4), 794-811, 2017
732017
Job grouping in surface mounted component printing
J Smed, M Johnsson, M Puranen, T Leipälä, O Nevalainen
Robotics and Computer-Integrated Manufacturing 15 (1), 39-49, 1999
541999
Can we prevent collusion in multiplayer online games
J Smed, T Knuutila, H Hakonen
Proceedings of the Ninth Scandinavian Conference on Artificial Intelligence 9, 2006
522006
Feasibility of mobile health game “Fume” in supporting tobacco-related health literacy among early adolescents: A three-armed cluster randomized design
H Parisod, A Pakarinen, A Axelin, E Löyttyniemi, J Smed, S Salanterä
International journal of medical informatics 113, 26-37, 2018
442018
Scheduling algorithms for computer-aided line balancing in printed circuit board assembly
T Hayrinen, M Johnsson, T Johtela, J Smed, O Nevalainen
Production Planning & Control 11 (5), 497-510, 2000
342000
Validating gameplay activity inventory (GAIN) for modeling player profiles
J Vahlo, J Smed, A Koponen
User modeling and user-adapted interaction 28 (4), 425-453, 2018
332018
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study.
A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed
Journal of Usability Studies 11 (4), 2016
332016
Determinants of tobacco-related health literacy: A qualitative study with early adolescents
H Parisod, A Axelin, J Smed, S Salanterä
International journal of nursing studies 62, 71-80, 2016
322016
Investigating players' engagement, immersion, and experiences in playing Pokémon go
A Pyae, M Luimula, J Smed
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017
312017
The advantages and limitations of digital games in children’s health promotion
H Parisod, M Aromaa, L Kauhanen, K Kimppa, C Laaksonen, V Leppänen, ...
Finnish Journal of eHealth and eWelfare 6 (4), 164-173, 2014
302014
Investigating the effects of motion-based Kinect game system on user cognition
A Nakai, A Pyae, M Luimula, S Hongo, H Vuola, J Smed
Journal on Multimodal User Interfaces 9, 403-411, 2015
292015
Grouping and sequencing PCB assembly jobs with minimum feeder setups
K Salonen, J Smed, M Johnsson, O Nevalainen
Robotics and Computer-Integrated Manufacturing 22 (4), 297-305, 2006
282006
Designing a health-game intervention supporting health literacy and a tobacco-free life in early adolescence
H Parisod, A Pakarinen, A Axelin, R Danielsson-Ojala, J Smed, ...
Games for health journal 6 (4), 187-199, 2017
262017
Realizing bullet time effect in multiplayer games with local perception filters
J Smed, H Niinisalo, H Hakonen
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for …, 2004
262004
Das System kann den Vorgang jetzt nicht ausführen. Versuchen Sie es später erneut.
Artikel 1–20