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Kathrin Gerling
Kathrin Gerling
Assistant Professor, KU Leuven
Verified email at acm.org - Homepage
Title
Cited by
Cited by
Year
Full-body motion-based game interaction for older adults
K Gerling, I Livingston, L Nacke, R Mandryk
CHI, 1873-1882, 2012
3562012
Tailoring persuasive health games to gamer type
R Orji, RL Mandryk, J Vassileva, KM Gerling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
2632013
Exergame design for elderly users: the case study of SilverBalance
KM Gerling, J Schild, M Masuch
Proceedings of the 7th International Conference on Advances in Computer …, 2010
2162010
Designing and evaluating digital games for frail elderly persons
KM Gerling, FP Schulte, M Masuch
Proceedings of the 8th International Conference on Advances in Computer …, 2011
1802011
Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames
KM Gerling, M Miller, RL Mandryk, M Birk, J Smeddinck
CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing …, 2014
1342014
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games
K Gerling, F Schulte, J Smeddinck, M Masuch
Entertainment Computing-ICEC 2012, 235-242, 2012
912012
Measuring the impact of game controllers on player experience in FPS games
KM Gerling, M Klauser, J Niesenhaus
Proceedings of the 15th International Academic MindTrek Conference …, 2011
862011
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences
VV Abeele, K Spiel, L Nacke, D Johnson, K Gerling
International Journal of Human-Computer Studies 135, 102370, 2020
812020
Long-term use of motion-based video games in care home settings
KM Gerling, RL Mandryk, C Linehan
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
622015
Exertion Games
F Mueller, RA Khot, K Gerling, R Mandryk
Foundations and Trends® in Human–Computer Interaction 10 (1), 1-86, 2016
602016
The Effects of Embodied Persuasive Games on Player Attitudes Toward People Using Wheelchairs
KM Gerling, RL Mandryk, M Birk, M Miller, R Orji
CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing …, 2014
592014
When gaming is not suitable for everyone: Playtesting wii games with frail elderly
K Gerling, M Masuch
1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID’11), 2011
552011
Exploring the potential of gamification among frail elderly persons
KM Gerling, M Masuch
Proceedings of the CHI 2011 Workshop Gamification: Using Game Design …, 2011
532011
Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer
K Gerling, A Fuchslocher, R Schmidt, N Krämer, M Masuch
Entertainment Computing–ICEC 2011, 198-209, 2011
502011
How self-esteem shapes our interactions with play technologies
M Birk, R Mandryk, K Gerling, M Miller
ACM, 2015
492015
Nothing About Us Without Us: Investigating the Role of Critical Disability Studies in HCI
K Spiel, K Gerling, CL Bennett, E Brulé, RM Williams, J Rode, J Mankoff
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
482020
Wheelchair-based game design for older adults
KM Gerling, RL Mandryk, MR Kalyn
Proceedings of the 15th International ACM SIGACCESS Conference on Computers …, 2013
482013
Design strategies for gamified physical activity applications for older adults
DL Kappen, LE Nacke, KM Gerling, LE Tsotsos
2016 49th Hawaii International Conference on System Sciences (HICSS), 1309-1318, 2016
472016
KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction
KM Gerling, MR Kalyn, RL Mandryk
CHI 2013 Extended Abstracts, 2013
472013
Virtual reality crowd simulation: effects of agent density on user experience and behaviour
P Dickinson, K Gerling, K Hicks, J Murray, J Shearer, J Greenwood
Virtual Reality 23 (1), 19-32, 2019
452019
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