Alejandro Beacco Porres
Alejandro Beacco Porres
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TitelZitiert vonJahr
Multi-domain real-time planning in dynamic environments
M Kapadia, A Beacco, F Garcia, V Reddy, N Pelechano, NI Badler
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013
The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics-A study of medical ethics using immersive virtual reality
X Pan, M Slater, A Beacco, X Navarro, AIB Rivas, D Swapp, J Hale, ...
PloS one 11 (2), e0146837, 2016
A Survey of Real‐Time Crowd Rendering
A Beacco, N Pelechano, C Andújar
Computer Graphics Forum 35 (8), 32-50, 2016
Efficient rendering of animated characters through optimized per‐joint impostors
A Beacco, C Andújar, N Pelechano, B Spanlang
Computer Animation and Virtual Worlds 23 (1), 33-47, 2012
Footstep parameterized motion blending using barycentric coordinates
A Beacco, N Pelechano, M Kapadia, NI Badler
Computers & Graphics 47, 105-112, 2015
Avatar locomotion in crowd simulation
N Pelechano, B Spanlang, A Beacco
International Journal of Virtual Reality 10 (1), 13, 2011
A Flexible Approach for Output‐Sensitive Rendering of Animated Characters
A Beacco, B Spanlang, C Andujar, N Pelechano
Computer Graphics Forum 30 (8), 2328-2340, 2011
A Framework for Rendering, Simulation and Animation of Crowds.
N Pelechano, B Spanlang, A Beacco
CEIG, 1-10, 2009
Output-sensitive rendering of detailed animated characters for crowd simulation
A Beacco, B Spanlang, C Andújar, N Pelechano
CEIG Spanish Conference on Computer Graphic, 2010
Virtually Being Lenin Enhances Presence and Engagement in a Scene from the Russian Revolution
M Slater, X Navarro, J Valenzuela, R Oliva, A Beacco, J Thorn, Z Watson
Frontiers in Robotics and AI 5, 91, 2018
CAVAST: The Crowd Animation, Visualization, and Simulation Testbed
A Beacco, N Pelechano
Efficient elimination of foot sliding for crowds
A Beacco, B Spanlang, N Pelechano
Posters Proceedings, The ACM SIGGRAPH/Eurographics Symposium on Computer …, 2010
La realidad virtual en el aprendizaje de historia mediante la interacción con humanoides virtuales
A Muñoz, I Besora Vilardaga, C Creus López, N Pelechano Gómez, ...
III Jornadas sobre Realidad Virtual y Entornos Virtuales, 2009
Impostor-Based Crowd Rendering
C Andújar, N Pelechano, A Beacco
Simulating Heterogeneous Crowds with Interactive Behaviors, 153-170, 2016
Impostor-based crowd rendering
A Beacco Porres, N Pelechano Gómez, CA Andújar Gran
CRC Press, 2016
Exploiting the Potential of Image Based Crowd Rendering.
M Izquierdo, A Beacco, N Pelechano, C Andújar
Eurographics (Posters), 1-2, 2015
Simulation, animation and rendering of crowds in real-time
A Beacco Porres
Universitat Politècnica de Catalunya, 2014
Computing Exact Arbitrary Clearance for Navigation Meshes
R Oliva, A Beacco, N Pelechano
Crowd Rendering with per-joint Impostors
A Beacco, C Andujar, N Pelechano, B Spanlang
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