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Alejandro Beacco Porres
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The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics-A study of medical ethics using immersive virtual reality
X Pan, M Slater, A Beacco, X Navarro, AIB Rivas, D Swapp, J Hale, ...
PloS one 11 (2), e0146837, 2016
902016
An embodied perspective as a victim of sexual harassment in virtual reality reduces action conformity in a later milgram obedience scenario
S Neyret, X Navarro, A Beacco, R Oliva, P Bourdin, J Valenzuela, ...
Scientific reports 10 (1), 6207, 2020
752020
A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality
M Slater, D Banakou, A Beacco, J Gallego, F Macia-Varela, R Oliva
Frontiers in Virtual Reality, 81, 2022
692022
Multi-domain real-time planning in dynamic environments
M Kapadia, A Beacco, F Garcia, V Reddy, N Pelechano, NI Badler
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013
652013
Virtual body ownership and its consequences for implicit racial bias are dependent on social context
D Banakou, A Beacco, S Neyret, M Blasco-Oliver, S Seinfeld, M Slater
Royal Society Open Science 7 (12), 201848, 2020
612020
Virtually Being Lenin Enhances Presence and Engagement in a Scene from the Russian Revolution
M Slater, X Navarro, J Valenzuela, R Oliva, A Beacco, J Thorn, Z Watson
Frontiers in Robotics and AI 5, 91, 2018
442018
A Survey of Real‐Time Crowd Rendering
A Beacco, N Pelechano, C Andújar
Computer Graphics Forum 35 (8), 32-50, 2016
322016
Disturbance and Plausibility in a Virtual Rock Concert: A Pilot Study
A Beacco, R Oliva, C Cabreira, J Gallego, M Slater
2021 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021 …, 2021
262021
Footstep parameterized motion blending using barycentric coordinates
A Beacco, N Pelechano, M Kapadia, NI Badler
Computers & Graphics 47, 105-112, 2015
162015
The sentiment of a virtual rock concert
M Slater, C Cabriera, G Senel, D Banakou, A Beacco, R Oliva, J Gallego
Virtual Reality, 1-25, 2022
132022
Efficient rendering of animated characters through optimized per‐joint impostors
A Beacco, C Andújar, N Pelechano, B Spanlang
Computer Animation and Virtual Worlds 23 (1), 33-47, 2012
132012
Avatar locomotion in crowd simulation
N Pelechano, B Spanlang, A Beacco
International Journal of Virtual Reality 10 (1), 13, 2011
112011
A Flexible Approach for Output‐Sensitive Rendering of Animated Characters
A Beacco, B Spanlang, C Andujar, N Pelechano
Computer Graphics Forum 30 (8), 2328-2340, 2011
102011
Automatic 3D Character Reconstruction from Frontal and Lateral Monocular 2D RGB Views
A Beacco, J Gallego, M Slater
2020 IEEE International Conference on Image Processing (ICIP), 2785-2789, 2020
92020
QuickVR: A Standard Library for Virtual Embodiment in Unity
R Oliva, A Beacco, X Navarro, M Slater
Frontiers in Virtual Reality, 128, 2022
82022
Evaluating participant responses to a virtual reality experience using reinforcement learning
J Llobera, A Beacco, R Oliva, G Şenel, D Banakou, M Slater
Royal Society Open Science 8 (9), 210537, 2021
72021
A Framework for Rendering, Simulation and Animation of Crowds.
N Pelechano, B Spanlang, A Beacco
CEIG, 1-10, 2009
62009
Self-observation of a virtual body-double engaged in social interaction reduces persecutory thoughts
G Gorisse, G Senel, D Banakou, A Beacco, R Oliva, D Freeman, M Slater
Scientific Reports 11 (1), 1-13, 2021
52021
Output-sensitive rendering of detailed animated characters for crowd simulation
A Beacco, B Spanlang, C Andújar, N Pelechano
CEIG Spanish Conference on Computer Graphic, 2010
52010
CAVAST: The Crowd Animation, Visualization, and Simulation Testbed
A Beacco, N Pelechano
4*2014
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