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Janet Murray
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Cited by
Cited by
Year
Hamlet on the holodeck: The future of narrative in cyberspace
JH Murray
SimonandSchuster. com, 1997
7326*1997
Hamlet no Holodeck: o futuro da narrativa no ciberespaço
JH Murray, EK Daher
Unesp, 2003
15932003
Hamlet en la holocubierta. El futuro de la narrativa en el ciberespacio
J Murray
Signo y pensamiento 19 (36), 130-131, 2000
571*2000
Hamlet en la holocubierta: El futuro de la narrativa en el ciberespacio
JH Murray
Paidós, 1999
5661999
Inventing the medium: principles of interaction design as a cultural practice
JH Murray
Mit Press, 2011
5392011
From game-story to cyberdrama
J Murray
First person: New media as story, performance, and game 1, 2-11, 2004
3472004
The last word on ludology v narratology in game studies
JH Murray
International DiGRA Conference, 2005
2132005
Strong-minded women: and other lost voices from nineteenth-century England
JH Murray
Pantheon, 1982
1931982
Inventing the medium
JH Murray
The new media reader, 3-12, 2003
1872003
Toward a cultural theory of gaming: Digital games and the co-evolution of media, mind, and culture
JH Murray
Popular Communication 4 (3), 185-202, 2006
1162006
Companion apps for long arc TV series: supporting new viewers in complex storyworlds with tightly synchronized context-sensitive annotations
A Nandakumar, J Murray
Proceedings of the ACM International Conference on Interactive Experiences …, 2014
532014
Story-Map: iPad Companion for Long Form TV Narratives
JH Murray, S Goldenberg, K Agarwal, T Chakravorty, J Cutrell, ...
492012
A la rencontre de Philippe
G Furstenberg, JH Murray
Athena Language Learning Project, Massachussetts Institute of Technology …, 1993
471993
Did it make you cry? Creating dramatic agency in immersive environments
J Murray
International Conference on Virtual Storytelling, 83-94, 2005
402005
Did it make you cry? Creating dramatic agency in immersive environments
J Murray
International Conference on Virtual Storytelling, 83-94, 2005
402005
Anatomy of a new medium: Literary and pedagogic uses of advanced linguistic computer structures
JH Murray
Computers and the Humanities 25 (1), 1-14, 1991
341991
Why paris needs hector and lancelot needs mordred: using traditional narrative roles and functions for dramatic compression in interactive narrative
JH Murray
International Conference on Interactive Digital Storytelling, 13-24, 2011
332011
Game design education: Integrating computation and culture
J Murray, I Bogost, M Mateas, M Nitsche
Computer 39 (6), 43-51, 2006
312006
Lessons learned from the Athena language learning project: using natural language processing, graphics, speech processing, and interactive video for communication-based …
JH Murray
Intelligent language tutors: Theory shaping technology, 243-256, 1995
311995
The pedagogy of cyberfiction: teaching a course on reading and writing interactive narrative
JH Murray
Contextual Media: Multimedia and Interpretation, 129-162, 1995
281995
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