Scott Rigby
Scott Rigby
Immersyve
Bestätigte E-Mail-Adresse bei immersyve.com
Titel
Zitiert von
Zitiert von
Jahr
The motivational pull of video games: A self-determination theory approach
RM Ryan, CS Rigby, A Przybylski
Motivation and emotion 30 (4), 344-360, 2006
29842006
A motivational model of video game engagement
AK Przybylski, CS Rigby, RM Ryan
Review of general psychology 14 (2), 154-166, 2010
13762010
Two types of religious internalization and their relations to religious orientations and mental health
RM Ryan, S Rigby, K King
Journal of Personality and Social Psychology 65, 586-586, 1993
8101993
Beyond the intrinsic-extrinsic dichotomy: Self-determination in motivation and learning
CS Rigby, EL Deci, BC Patrick, RM Ryan
Motivation and emotion 16 (3), 165-185, 1992
5841992
Glued to games: How Videogames Draw Us In and Hold Us Spellbound
S Rigby, RM Ryan
How Video Games Draw Us In and Hold Us Spellbound. Santa Barbara: Praeger, 2011
568*2011
The motivating role of violence in video games
AK Przybylski, RM Ryan, CS Rigby
Personality and social psychology bulletin 35 (2), 243-259, 2009
2912009
Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors.
AK Przybylski, EL Deci, CS Rigby, RM Ryan
Journal of personality and social psychology 106 (3), 441, 2014
2692014
Having to versus wanting to play: Background and consequences of harmonious versus obsessive engagement in video games
AK Przybylski, N Weinstein, RM Ryan, CS Rigby
CyberPsychology & Behavior 12 (5), 485-492, 2009
2492009
Self-determination theory in human resource development: New directions and practical considerations
CS Rigby, RM Ryan
Advances in Developing Human Resources 20 (2), 133-147, 2018
1682018
The accuracy-confidence correlation in eyewitness testimony: Limits and extensions of the retrospective self-awareness effect.
SM Kassin, S Rigby, SR Castillo
Journal of Personality and Social Psychology 61 (5), 698, 1991
1111991
Virtual worlds and the learner hero: How today's video games can inform tomorrow's digital learning environments
CS Rigby, AK Przybylski
Theory and Research in Education 7 (2), 214-223, 2009
992009
Gamification and motivation
CS Rigby
The gameful world: Approaches, issues, applications, 113-138, 2015
892015
The Player Experience of Need Satisfaction (PENS): An applied model and methodology for understanding key components of the player experience
S Rigby, R Ryan
Retrieved from immersyve. com/PENS_Sept07. pdf, 2007
512007
The player experience of need satisfaction (PENS) model
S Rigby, R Ryan
Immersyve Inc, 1-22, 2007
472007
Did the Buddha have a self
RM Ryan, CS Rigby
Handbook of mindfulness: Theory, research, and practice, 245-259, 2015
442015
Motivation for entertainment media and its eudaimonic aspects through the lens of self-determination theory
CS Rigby, RM Ryan
The Routledge handbook of media use and well-being: International …, 2016
352016
Toward an understanding of social consequences of “feminine immodesty” about personal achievements
L Heatherington, J Crown, H Wagner, S Rigby
Sex Roles 20 (7-8), 371-380, 1989
291989
Player motivational analysis: A model for applied research into the motivational dynamics of virtual worlds
S Rigby
Motivation Research Group, University of Rochester, Rochester, NY, 2004
282004
Mindfulness, interest-taking, and self-regulation
CS Rigby, PP Schultz, RM Ryan
The Wiley Blackwell handbook of mindfulness, 216-235, 2014
222014
“I can’t wait for the next episode!” Investigating the motivational pull of television dramas through the lens of self-determination theory.
PJC Adachi, RM Ryan, J Frye, D McClurg, CS Rigby
Motivation Science 4 (1), 78, 2018
192018
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