Follow
Sarah-Kristin Thiel
Sarah-Kristin Thiel
PostDoc, Aarhus Universitet
Verified email at ait.ac.at
Title
Cited by
Cited by
Year
Contextuality and co-creation matter: A qualitative case study comparison of living lab concepts in urban research
Y Franz, K Tausz, SK Thiel
Technology Innovation Management Review 5 (12), 2015
572015
Exploring the effects of game elements in m-participation
SK Thiel, U Lehner
Proceedings of the 2015 British HCI conference, 65-73, 2015
542015
A review of introducing game elements to e-participation
SK Thiel
2016 conference for E-democracy and open government (CeDEM), 3-9, 2016
502016
Gamification as motivation to engage in location-based public participation?
SK Thiel, P Fröhlich
Progress in location-based services 2016, 399-421, 2017
482017
Playing (with) democracy: A review of gamified participation approaches
SK Thiel, M Reisinger, K Röderer, P Fröhlich
JeDEM-eJournal of eDemocracy and Open Government 8 (3), 32-60, 2016
422016
Physical versus digital sticky notes in collaborative ideation
MM Jensen, SK Thiel, E Hoggan, S Bødker
Computer Supported Cooperative Work (CSCW) 27 (3), 609-645, 2018
352018
Reward-based vs. social gamification: Exploring effectiveness of gamefulness in public participation
SK Thiel
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, 1-6, 2016
312016
Motivations to use a mobile participation application
TP Ertiö, S Ruoppila, SK Thiel
International Conference on Electronic Participation, 138-150, 2016
252016
" I'm too old for this!" influence of age on perception of gamified public participation
SK Thiel, M Reisinger, K Röderer
Proceedings of the 15th International Conference on Mobile and Ubiquitous …, 2016
212016
Insights from a m-participation prototype in the wild
SK Thiel, U Lehner, T Stürmer, J Gospodarek
2015 IEEE International Conference on Pervasive Computing and Communication …, 2015
212015
Why so serious? The Role of Gamification on Motivation and Engagement in e-Participation.
SK Thiel, TP Ertiö, M Baldauf
IxD&A 35, 158-181, 2017
142017
Potentials and challenges of a living lab approach in research on mobile participation
J Åström, S Ruoppila, T Ertiö, M Karlsson, SK Thiel
Adjunct Proceedings of the 2015 ACM International Joint Conference on …, 2015
132015
Play it to plan it? The impact of game elements on usage of a urban planning app
SK Thiel, T Ertiö
User Centric E-Government, 203-229, 2018
122018
Gamers in public participation: a boon or bane? influence of attitudes in gamified participation platforms
SK Thiel
Proceedings of the 15th International Conference on Mobile and Ubiquitous …, 2016
122016
Ad hoc communities on the road: Serendipitous social encounters to enhance tourist experiences
SK Thiel, M Foth, R Schroeter
Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015
102015
Gamified participation: investigating the influence of game elements in civic engagement tools
SK Thiel
Adjunct proceedings of the 2015 ACM international joint conference on …, 2015
102015
Let’s play urban planner: the use of game elements in public participation platforms
SK Thiel
plaNext–next generation planning 4, 58-75, 2017
92017
Balancing potential and risk: the living lab approach in mobile participation research
M Adenskog, J Åström, T Ertiö, M Karlsson, S Ruoppila, SK Thiel
International Conference on Electronic Participation, 12-23, 2017
82017
Inclusive Gamified Participation: Who are we inviting and who becomes engaged?
SK Thiel, M Reisinger, K Röderer, M Baldauf
62019
Nutzerorientierte gestaltung von interaktiver e-partizipation
SK Thiel, P Fröhlich, A Sackl
Digitale Bürgerbeteiligung, 127-161, 2018
62018
The system can't perform the operation now. Try again later.
Articles 1–20