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Daniel Karavolos
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Cited by
Year
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation.
D Karavolos, A Bouwer, R Bidarra
Foundations of Digital Games, 2015
502015
Using a surrogate model of gameplay for automated level design
D Karavolos, A Liapis, GN Yannakakis
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
272018
Learning the patterns of balance in a multi-player shooter game
D Karavolos, A Liapis, G Yannakakis
Proceedings of the 12th international conference on the foundations of …, 2017
272017
A multifaceted surrogate model for search-based procedural content generation
D Karavolos, A Liapis, G Yannakakis
IEEE Transactions on Games 13 (1), 11-22, 2019
192019
Evolving missions to create game spaces
D Karavolos, A Liapis, GN Yannakakis
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
182016
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model
D Karavolos, A Liapis, GN Yannakakis
Proceedings of the 13th international conference on the Foundations of …, 2018
122018
Q-learning with heuristic exploration in Simulated Car Racing
D Karavolos
Published Thesis, University of Amsterdam, 2013
92013
Fusing level and ruleset features for multimodal learning of gameplay outcomes
A Liapis, D Karavolos, K Makantasis, K Sfikas, GN Yannakakis
2019 IEEE Conference on Games (CoG), 1-8, 2019
82019
Evolving missions for dwarf quest dungeons
D Karavolos, A Liapis, GN Yannakakis
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-2, 2016
52016
Procedural generation of collaborative puzzle-platform game levels
B van Arkel, D Karavolos, A Bouwer
GAME ON'2015: 16th International Conference on Intelligent Games and …, 2015
22015
Game against the machine
D Karavolos, D Gravina
University of Malta, 2018
2018
Mission Evolution for Dungeon Levels
D Karavolos, A Liapis, GN Yannakakis
Computational Intelligence in Games, 2017
2017
Eindrapportage Extensie RAAK-MKB Project" Geautomatiseerd Game Design"
AJ Bouwer, RA van Rozen, S Leijnen, D Karavolos
Hogeschool van Amsterdam, 2016
2016
Level generation based on model transformations
D Karavolos, A Bouwer
Hogeschool van Amsterdam, 2015
2015
Level generation based on model transformations: Tutorial at Game On 2015 Conference
D Karavolos, A Bouwer
GAME ON'2015: 16th International Conference on Intelligent Games and Simulation, 2015
2015
Eindrapportage RAAK MKB-Project Geautomatiseerd Game Design, inclusief appendix" Project results and Partner contributions" en appendix" Ondernemerschap"
AJ Bouwer, S Leijnen, R van Rozen, D Karavolos, J Dormans
2015
Tools for Adapting Game Mechanics and Mixed-Initiative Level Design
D Karavolos, S Leijnen
Future of PCG Symposium, 2014
2014
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Articles 1–17