Digital game design for elderly users W Ijsselsteijn, HH Nap, Y de Kort, K Poels Proceedings of the 2007 conference on Future Play, 17-22, 2007 | 619 | 2007 |
How to capture the heart? Reviewing 20 years of emotion measurement in advertising K Poels, S Dewitte Journal of Advertising Research 46 (1), 18-37, 2006 | 455 | 2006 |
The game experience questionnaire WA IJsselsteijn, YAW de Kort, K Poels Eindhoven: Technische Universiteit Eindhoven 46 (1), 2013 | 453 | 2013 |
Patterns and universals of adult romantic attachment across 62 cultural regions: Are models of self and of other pancultural constructs? DP Schmitt, L Alcalay, M Allensworth, J Allik, L Ault, I Austers, KL Bennett, ... Journal of Cross-Cultural Psychology 35 (4), 367-402, 2004 | 407 | 2004 |
Characterising and measuring user experiences in digital games W IJsselsteijn, Y De Kort, K Poels, A Jurgelionis, F Bellotti International conference on advances in computer entertainment technology 2, 27, 2007 | 368 | 2007 |
" It is always a lot of fun!" exploring dimensions of digital game experience using focus group methodology K Poels, Y De Kort, W Ijsselsteijn Proceedings of the 2007 conference on Future Play, 83-89, 2007 | 308 | 2007 |
Cyberbullying on social network sites. An experimental study into bystanders’ behavioural intentions to help the victim or reinforce the bully S Bastiaensens, H Vandebosch, K Poels, K Van Cleemput, A DeSmet, ... Computers in Human Behavior 31, 259-271, 2014 | 260 | 2014 |
A meta-analysis of serious digital games for healthy lifestyle promotion A DeSmet, D Van Ryckeghem, S Compernolle, T Baranowski, ... Preventive medicine 69, 95-107, 2014 | 259 | 2014 |
Digital games as social presence technology: Development of the Social Presence in Gaming Questionnaire (SPGQ) YAW De Kort, WA IJsselsteijn, K Poels Proceedings of PRESENCE 195203, 1-9, 2007 | 249 | 2007 |
Measuring the experience of digital game enjoyment W IJsselsteijn, W Van Den Hoogen, C Klimmt, Y De Kort, C Lindley, ... Proceedings of measuring behavior 2008, 88-89, 2008 | 172 | 2008 |
Playability and player experience research L Nacke, A Drachen, K Kuikkaniemi, J Niesenhaus, HJ Korhonen, ... Proceedings of digra 2009: Breaking new ground: Innovation in games, play …, 2009 | 159 | 2009 |
The Game Experience Questionnaire: Development of a self-report measure to assess player experiences of digital games W IJsselsteijn, K Poels, YAW De Kort TU Eindhoven, Eindhoven, The Netherlands, 42, 2008 | 153 | 2008 |
Determinants of self-reported bystander behavior in cyberbullying incidents amongst adolescents A DeSmet, C Veldeman, K Poels, S Bastiaensens, K Van Cleemput, ... Cyberpsychology, Behavior, and Social Networking 17 (4), 207-215, 2014 | 147 | 2014 |
Hope and self-regulatory goals applied to an advertising context: Promoting prevention stimulates goal-directed behavior K Poels, S Dewitte Journal of Business Research 61 (10), 1030-1040, 2008 | 90 | 2008 |
Mobilizing bystanders of cyberbullying: an exploratory study into behavioural determinants of defending the victim. A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ... Annual review of cybertherapy and telemedicine 10, 58-63, 2012 | 87 | 2012 |
Deciding whether to look after them, to like it, or leave it: A multidimensional analysis of predictors of positive and negative bystander behavior in cyberbullying among … A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ... Computers in Human Behavior 57, 398-415, 2016 | 81 | 2016 |
From normative influence to social pressure: How relevant others affect whether bystanders join in cyberbullying S Bastiaensens, S Pabian, H Vandebosch, K Poels, K Van Cleemput, ... Social Development 25 (1), 193-211, 2016 | 77 | 2016 |
Putting brands into play: How game difficulty and player experiences influence the effectiveness of in-game advertising L Herrewijn, K Poels International Journal of Advertising 32 (1), 17-44, 2013 | 75 | 2013 |
Getting a line on print ads: Pleasure and arousal reactions reveal an implicit advertising mechanism K Poels, S Dewitte Journal of Advertising 37 (4), 63-74, 2008 | 75 | 2008 |
Pleasure to play, arousal to stay: The effect of player emotions on digital game preferences and playing time K Poels, W Hoogen, W Ijsselsteijn, Y de Kort Cyberpsychology, behavior, and social networking 15 (1), 1-6, 2012 | 71 | 2012 |