Charlotte Sennersten
Charlotte Sennersten
Bestätigte E-Mail-Adresse bei csiro.au
Titel
Zitiert von
Zitiert von
Jahr
Game play schemas: from player analysis to adaptive game mechanics
CA Lindley, CC Sennersten
International Journal of Computer Games Technology 2008, 2008
982008
Dissecting play–Investigating the cognitive and emotional motivations and affects of computer gameplay
C Lindley, L Nacke, C Sennersten
13th International Conference on Computer Games (CGames 2008), 2008
832008
A serious game using physiological interfaces for emotion regulation training in the context of financial decision-making
P Jerčić, PJ Astor, M Adam, O Hilborn, K Schaff, C Lindley, C Sennersten, ...
20th European Conference on Information Systems (ECIS 2012), Barcelona, 1-14, 2012
622012
A cognitive framework for the analysis of game play: tasks, schemas and attention theory
CA Lindley, CC Sennersten
Workshop on the cognitive science of games and game play, the 28th annual …, 2006
342006
Eye movements in an action game tutorial
C Sennersten
302004
Verification of an experimental platform integrating a Tobii eytracking system with the Hifi game engine
C Sennersten, J Alfredson, M Castor, J Hedström, B Lindahl, C Lindley, ...
Command and Control Systems, Swedish Defence Research Agency (FOI), 2007
202007
The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation.
H Cederholm, O Hilborn, C Lindley, CC Sennersten, J Eriksson
DiGRA Conference, 2011
162011
A cognitive framework for the analysis of game play
CA Lindley, CC Sennersten
Workshop on the Cognitive Science of Games and Game Play, CogSci 2006, the …, 2006
142006
Modeling cognitive load and physiological arousal through pupil diameter and heart rate
P Jerčić, C Sennersten, C Lindley
Multimedia Tools and Applications 79 (5), 3145-3159, 2020
122020
Model-based simulation training supporting military operational processes
C Sennersten
Blekinge Institute of Technology, 2010
122010
An investigation of visual attention in FPS computer gameplay
CC Sennersten, CA Lindley
2009 Conference in Games and Virtual Worlds for Serious Applications, 68-75, 2009
122009
A comparison of sensors for underground void mapping by unmanned aerial vehicles
F Azhari, S Kiely, C Sennersten, C Lindley, M Matuszak, S Hogwood
Proceedings of the First International Conference on Underground Mining …, 2017
92017
An Innovation-Oriented Game Design Meta Model Integrating Industry, Research and Artistic Design Practices
CA Lindley, C Sennersten
Extending Experiences, 2007
92007
Gameplay (3D Game engine+ Ray tracing= Visual attention through eye tracking)
C Sennersten
Blekinge Institute of Technology, 2008
82008
What does it mean to understand gameplay?
C Lindley, L Nacke, C Sennersten
Ludic Engagement Designs for All (LEDA), 2007
82007
Evaluation of real-time eye gaze logging by a 3D game engine
C Sennersten, C Lindley
12th IMEKO TC1 & TC7 Joint Symposium on Man Science & Measurement, 2008
72008
Association between imaging and XRF sensing: A machine learning approach to discover mineralogy in abandoned mine voids
A Rahman, G Timms, MS Shahriar, C Sennersten, A Davie, CA Lindley, ...
IEEE Sensors Journal 16 (11), 4555-4565, 2016
52016
Towards a cloud-based architecture for 3D object comprehension in cognitive robotics
C Sennersten, A Morshed, M Lochner, C Lindley
The 6th International Conference on Advanced Cognitive Technologies and …, 2014
52014
Modelling Spatial Understanding: Using knowledge representation to enable spatial awareness in a robotics platform
M Lochner, C Sennersten, A Morshed, C Lindley
The 6th International Conference on Advanced Cognitive Technologies and …, 2014
52014
Evaluation of a Real-time Interconnection between an Eye Tracker and a 3D Game Engine
C Sennersten, C Lindley
12th IMEKO (International Measurement Confederation) TC1-TC7 joint Sympoisum …, 2008
52008
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