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Cited by
Cited by
Year
Heuristic evaluation: Comparing generic and specific usability heuristics for identification of usability problems in a living museum mobile guide app
MK Othman, MNS Sulaiman, S Aman
Advances in human-computer interaction 2018, 2018
382018
Improving children's cultural heritage experience using game-based learning at a living museum
MK Othman, S Aman, NN Anuar, I Ahmad
Journal on Computing and Cultural Heritage (JOCCH) 14 (3), 1-24, 2021
272021
An empirical study of visitors’ experience at kuching orchid garden with mobile guide application
MK Othman, KI Idris, S Aman, P Talwar
Advances in Human-Computer Interaction 2018, 2018
162018
The role of social support in mediating stress and depression
P Talwar
Online Journal of Health and Allied Sciences 16 (1), 2017
132017
Expert vs novice collaborative heuristic evaluation (CHE) of a smartphone app for cultural heritage sites
MK Othman, LW Ong, S Aman
Multimedia Tools and Applications 81 (5), 6923-6942, 2022
72022
Viewing Islamic art museum exhibits on the smartphone: Re-examining visitors’ experiences
MK Othman, NE Young, S Aman
Journal of Cognitive Sciences and Human Development 1 (1), 102-118, 2015
72015
Reconnoitering the Influence of Socio-demographic Factors on Internet Addiction
P Talwar
Online Journal of Health and Allied Sciences 17 (1), 2018
22018
Mapping computational thinking skills through digital games Co-creation activity amongst Malaysian sub-urban children
MK Othman, S Jazlan, FA Yamin, S Aman, FS Mohamad, NN Anuar, ...
Journal of Educational Computing Research 61 (2), 355-389, 2023
12023
COGNITIVE SCIENCES AND HUMAN DEVELOPMENT
MK Othman, NE Young, S Aman
Journal of Cognitive Sciences and Human Development. Vol 1 (1), 102-118, 2015
2015
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