Game user telemetry in practice: A case study G Wallner, S Kriglstein, F Gnadlinger, M Heiml, J Kranzer Proceedings of the 11th conference on advances in computer entertainment …, 2014 | 26 | 2014 |
CoBot studio VR: A virtual reality game environment for transdisciplinary research on interpretability and trust in human-robot collaboration M Mara, K Meyer, M Heiml, H Pichler, R Haring, B Krenn, S Gross, ... 4th International Workshop on Virtual, Augmented, and Mixed Reality for HRI, 2021 | 25 | 2021 |
It's your turn!--a collaborative human-robot pick-and-place scenario in a virtual industrial setting B Krenn, T Reinboth, S Gross, C Busch, M Mara, K Meyer, M Heiml, ... arXiv preprint arXiv:2105.13838, 2021 | 5 | 2021 |
An Immersive Game Projection Setup for Studies on Collaboration with a Real Robot B Reiterer, M Brandstötter, M Mara, D Rammer, R Haring, M Heiml, ... | 1 | |
Bon Voyage-a persuasive multimodal collectible card game K Röderer, A Millonig, J Froschauer, M Heiml PERSUASIVE 2016-11th International Conference on Persuasive Technology, 2016 | | 2016 |