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Adam Ruch
Adam Ruch
Unknown affiliation
Verified email at usv.edu
Title
Cited by
Cited by
Year
World of Warcraft: Service or space
A Ruch
Game Studies 9 (2), 1, 2009
282009
Grand Theft Auto IV: Liberty city and modernist literature
AW Ruch
Games and Culture 7 (5), 331-348, 2012
242012
Videogame interface: Artefacts and tropes
AW Ruch
Videogames Studies: Concepts, Cultures, and Communication, 1-9, 2011
172011
Signifying nothing: the hyperreal politics of ‘apolitical’ games
A Ruch
Communication Research and Practice, 2021
62021
This isn't happening: time in videogames
AW Ruch
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
62013
Interpretations of freedom and control in Bioshock
A Ruch
Journal of Gaming and Virtual Worlds 2 (1), 84-91, 2010
62010
Posthumanity: Merger and Embodiment
AW Ruch, E Kirkland
BRILL, 2020
42020
Zoning laws: Facebook and google+
A Ruch, S Collins
M/C Journal 14 (5), 2011
42011
Assassin’s Creed 2: A Renaissance
A Ruch
Journal of Gaming and Virtual Worlds 2 (3), 281-293, 2010
42010
Fable 2 as simulation, game and narrative: A contest
A Ruch
SCAN: Journal of media arts culture 7 (1), 2010
42010
The Decline of Pseudonymity
AW Ruch
Posthumanity: Merger and Embodiment, 211-220, 2010
32010
Form over function: the use of Lovecraftian elements in World of Warcraft
M Hitchens, A Ruch
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
22013
A cross-disciplinary approach to degree programs in video games
M Hitchens, R Tulloch, A Ruch
Asian Social Science 8 (14), 49, 2012
12012
Canon and contingency in Mass Effect
AW Ruch
Unveiling the Post-human, 181-187, 2012
12012
World of Warcraft: A Game of Motion
AW Ruch
Videogame Cultures and the Future of Interactive Entertainment, 21-29, 2010
12010
Creed, code and culture: Assassin’s Creed as videogame legend’
A Ruch
Journal of Gaming and Virtual Worlds 2 (2), 185-193, 2010
12010
Trans-pacific project-based learning: game production curriculum development
A Ruch
Proceedings of the 14th International Conference on the Foundations of …, 2019
2019
Beyond Game-Fun
AW Ruch
Exploring Videogames: Culture, Design and Identity, 13-20, 2013
2013
FUN AND INFAMY IN A COMIC BOOK WORLD
A Ruch
Journal of Gaming and Virtual Worlds 3 (1), 2011
2011
Trans-Pacific Project-Based Learning
A Ruch
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Articles 1–20