World of Warcraft: Service or space A Ruch Game Studies 9 (2), 1, 2009 | 28 | 2009 |
Grand Theft Auto IV: Liberty city and modernist literature AW Ruch Games and Culture 7 (5), 331-348, 2012 | 24 | 2012 |
Videogame interface: Artefacts and tropes AW Ruch Videogames Studies: Concepts, Cultures, and Communication, 1-9, 2011 | 17 | 2011 |
Signifying nothing: the hyperreal politics of ‘apolitical’ games A Ruch Communication Research and Practice, 2021 | 6 | 2021 |
This isn't happening: time in videogames AW Ruch Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013 | 6 | 2013 |
Interpretations of freedom and control in Bioshock A Ruch Journal of Gaming and Virtual Worlds 2 (1), 84-91, 2010 | 6 | 2010 |
Posthumanity: Merger and Embodiment AW Ruch, E Kirkland BRILL, 2020 | 4 | 2020 |
Zoning laws: Facebook and google+ A Ruch, S Collins M/C Journal 14 (5), 2011 | 4 | 2011 |
Assassin’s Creed 2: A Renaissance A Ruch Journal of Gaming and Virtual Worlds 2 (3), 281-293, 2010 | 4 | 2010 |
Fable 2 as simulation, game and narrative: A contest A Ruch SCAN: Journal of media arts culture 7 (1), 2010 | 4 | 2010 |
The Decline of Pseudonymity AW Ruch Posthumanity: Merger and Embodiment, 211-220, 2010 | 3 | 2010 |
Form over function: the use of Lovecraftian elements in World of Warcraft M Hitchens, A Ruch Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013 | 2 | 2013 |
A cross-disciplinary approach to degree programs in video games M Hitchens, R Tulloch, A Ruch Asian Social Science 8 (14), 49, 2012 | 1 | 2012 |
Canon and contingency in Mass Effect AW Ruch Unveiling the Post-human, 181-187, 2012 | 1 | 2012 |
World of Warcraft: A Game of Motion AW Ruch Videogame Cultures and the Future of Interactive Entertainment, 21-29, 2010 | 1 | 2010 |
Creed, code and culture: Assassin’s Creed as videogame legend’ A Ruch Journal of Gaming and Virtual Worlds 2 (2), 185-193, 2010 | 1 | 2010 |
Trans-pacific project-based learning: game production curriculum development A Ruch Proceedings of the 14th International Conference on the Foundations of …, 2019 | | 2019 |
Beyond Game-Fun AW Ruch Exploring Videogames: Culture, Design and Identity, 13-20, 2013 | | 2013 |
FUN AND INFAMY IN A COMIC BOOK WORLD A Ruch Journal of Gaming and Virtual Worlds 3 (1), 2011 | | 2011 |
Trans-Pacific Project-Based Learning A Ruch | | |