mike seymour
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Zitiert von
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The magazine archive includes every article published in Communications of the ACM for over the past 50 years.
PJ Denning
Communications of the ACM 60 (12), 20-23, 2017
42*2017
Art of stereo conversion: 2D to 3D—2012
M Seymour
fxguide, May, 2012
202012
Interactive Realistic Digital Avatars-Revisiting the Uncanny Valley
M Seymour, K Riemer, J Kay
162017
Creating connection with autonomous facial animation
M Sagar, M Seymour, A Henderson
Communications of the ACM 59 (12), 82-91, 2016
152016
Meet mike: epic avatars
M Seymour, C Evans, K Libreri
ACM SIGGRAPH 2017 VR Village, 1-2, 2017
112017
Actors, avatars and agents: potentials and implications of natural face technology for the creation of realistic visual presence
M Seymour, K Riemer, J Kay
Journal of the Association for Information Systems 19 (10), 4, 2018
92018
Art of optical flow
M Seymour
fxguide, Feb 28, 2432-2439, 2006
82006
Hugo: a study of modern inventive visual effects
M Seymour
FX Guide, 2011
72011
The curious case of aging visual effects
M Seymour, B Dawes
VFX Guide Web Magazine 1, 2009
62009
The science of spherical harmonics at weta digital
M Seymour
FxGuide, 2013
52013
The art of roto: 2011
M Seymour
FX Guide, 2011
52011
TRON: Legacy, Face Off
M Seymour
fxguide, 2010
52010
X-Men: Extreme Makeover
M Seymour
42006
Art of Keying
M Seymour
FXGuide. com, 2005
42005
Art of Keying
M Seymour
FXGuide. com, 2005
42005
Mapping beyond the uncanny valley: A Delphi study on aiding adoption of realistic digital faces
K Riemer, J Kay
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
32019
A Way Forward for the VFX industry
M Seymour
Retrieved December 5, 2014, 2014
32014
The art of deep compositing
M Seymour
Fxguide, 2014
32014
The state of rendering–Part 1
M Seymour
FX Guide, 2013
32013
Game environments–Part A: rendering Remember Me
M Seymour
Fxguide http://www. fxguide. com/featured/game-environments-parta-remember …, 2013
32013
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