Ľuboš Omelina
Ľuboš Omelina
Vrije Universiteit Brussel
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Validity and reliability of the Kinect within functional assessment activities: comparison with standard stereophotogrammetry
B Bonnechere, B Jansen, P Salvia, H Bouzahouene, L Omelina, ...
Gait & posture 39 (1), 593-598, 2014
2942014
The use of commercial video games in rehabilitation: a systematic review
B Bonnechère, B Jansen, L Omelina, S Van Sint Jan
International journal of rehabilitation research 39 (4), 277-290, 2016
1812016
An introduction to load management
K Kostková, Ľ Omelina, P Kyčina, P Jamrich
Electric Power Systems Research 95, 184-191, 2013
1392013
Serious games for physical rehabilitation: designing highly configurable and adaptable games
L Omelina, B Jansen, B Bonnechère, S Van Sint Jan, J Cornelis
Proceedings of the 9th International Conference on Disability, Virtual …, 2012
922012
Can serious games be incorporated with conventional treatment of children with cerebral palsy? A review
B Bonnechère, B Jansen, L Omelina, M Degelaen, V Wermenbol, ...
Research in developmental disabilities 35 (8), 1899-1913, 2014
682014
What are the current limits of the Kinect sensor
B Bonnechère, B Jansen, P Salvia, H Bouzahouene, L Omelina, ...
Ninth International Conference on Disability, Virtual Reality and Associated …, 2012
432012
Balance improvement after physical therapy training using specially developed serious games for cerebral palsy children: preliminary results
B Bonnechère, L Omelina, B Jansen, S Van Sint Jan
Disability and rehabilitation 39 (4), 403-406, 2017
422017
Determination of repeatability of kinect sensor
B Bonnechere, V Sholukha, B Jansen, L Omelina, M Rooze, ...
Telemedicine and e-Health 20 (5), 451-453, 2014
252014
Automatic generation of adaptive, educational and multimedia computer games
M Bieliková, M Divéky, P Jurnečka, R Kajan, L Omelina
Signal, image and video processing 2 (4), 371-384, 2008
222008
Automated functional upper limb evaluation of patients with Friedreich ataxia using serious games rehabilitation exercises
B Bonnechère, B Jansen, I Haack, L Omelina, V Feipel, SVS Jan, ...
Journal of neuroengineering and rehabilitation 15 (1), 1-9, 2018
212018
Validation of the balance board for clinical evaluation of balance during serious gaming rehabilitation exercises
B Bonnechere, B Jansen, L Omelina, V Sholukha, S Van Sint Jan
Telemedicine and e-Health 22 (9), 709-717, 2016
192016
Efficiency of recognition methods for single sample per person based face recognition
M Oravec, J Pavlovičová, J Mazanec, Ľ Omelina, M Féder, J Ban
Reviews, Refinements and New Ideas in Face Recognition, 181-206, 2011
182011
Face recognition under partial occlusion and noise
B Jozer, F Matej, O Luboš, O Miloš, P Jarmila
Eurocon 2013, 2072-2079, 2013
152013
Patient follow-up using Serious Games. A feasibility study on low back pain patients.
B Bonnechère, B Jansen, L Omelina, L Da Silva, D Mouraux, M Rooze, ...
Games for Health, 185-195, 2013
152013
Interchangeability of the Wii Balance Board for bipedal balance assessment
B Bonnechère, B Jansen, L Omelina, M Rooze, SVS Jan
JMIR rehabilitation and assistive technologies 2 (2), e3832, 2015
132015
Suitability of functional evaluation embedded in serious game rehabilitation exercises to assess motor development across lifespan
B Bonnechere, V Sholukha, L Omelina, M Van Vooren, B Jansen, ...
Gait & posture 57, 35-39, 2017
122017
Can the kinectTM sensors be used for motion analysis?
B Bonnechère, B Jansen, P Salvia, H Bouzahouene, L Omelina, ...
Transaction on Electrical and Electronic Circuits and Systems 4 (1), 2013
122013
3D analysis of upper limbs motion during rehabilitation exercises using the KinectTM sensor: development, laboratory validation and clinical application
B Bonnechère, V Sholukha, L Omelina, S Van Sint Jan, B Jansen
Sensors 18 (7), 2216, 2018
112018
Interaction detection with depth sensing and body tracking cameras in physical rehabilitation
L Omelina, B Jansen, B Bonnechère, M Oravec, P Jarmila, SVS Jan
Methods of information in medicine 55 (01), 70-78, 2016
92016
Balance training using specially developed serious games for cerebral palsy children, a feasibility study
B Bonnechère, L Omelina, B Jansen, M Rooze, S Van Sint Jan
Proceedings of the 8th International Conference on Pervasive Computing …, 2014
92014
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