Mike Treanor
Mike Treanor
Associate Professor, American University
Verified email at american.edu - Homepage
Title
Cited by
Cited by
Year
Rhythm-based level generation for 2D platformers
G Smith, M Treanor, J Whitehead, M Mateas
Proceedings of the 4th international Conference on Foundations of Digital …, 2009
1622009
Launchpad: A rhythm-based level generator for 2-d platformers
G Smith, J Whitehead, M Mateas, M Treanor, J March, M Cha
IEEE Transactions on computational intelligence and AI in games 3 (1), 1-16, 2010
1122010
Game-o-matic: Generating videogames that represent ideas
M Treanor, B Blackford, M Mateas, I Bogost
Proceedings of the The third workshop on Procedural Content Generation in …, 2012
1002012
Newsgames-Procedural Rhetoric Meets Political Cartoons.
M Treanor, M Mateas
DiGRA Conference, 2009
922009
Prom week
J McCoy, M Treanor, B Samuel, AA Reed, N Wardrip-Fruin, M Mateas
Proceedings of the International Conference on the Foundations of Digital …, 2012
912012
Authoring game-based interactive narrative using social games and comme il faut
J McCoy, M Treanor, B Samuel, B Tearse, M Mateas, N Wardrip-Fruin
Proceedings of the 4th International Conference & Festival of the Electronic …, 2010
722010
Prom Week social physics as gameplay
J McCoy, M Treanor, B Samuel, M Mateas, N Wardrip-Fruin
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
702011
Proceduralist Readings: How to find meaning in games with graphical logics
M Treanor, B Schweizer, I Bogost, M Mateas
Proceedings of the 6th international conference on Foundations of Digital …, 2011
662011
Social story worlds with Comme il Faut
J McCoy, M Treanor, B Samuel, AA Reed, M Mateas, N Wardrip-Fruin
IEEE Transactions on Computational intelligence and AI in Games 6 (2), 97-112, 2014
582014
Comme il faut: A system for authoring playable social models
J McCoy, M Treanor, B Samuel, N Wardrip-Fruin, M Mateas
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference, 2011
542011
AI-based game design patterns
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
Society for the Advancement of Digital Games, 2015
492015
The micro-rhetorics of Game-o-Matic
M Treanor, B Schweizer, I Bogost, M Mateas
Proceedings of the International Conference on the Foundations of Digital …, 2012
442012
Comme il Faut 2 a fully realized model for socially-oriented gameplay
J McCoy, M Treanor, B Samuel, B Tearse, M Mateas, N Wardrip-Fruin
Proceedings of the Intelligent Narrative Technologies III Workshop, 1-8, 2010
412010
An Account of Proceduralist Meaning.
M Treanor, M Mateas
DiGRA Conference, 2013
262013
BurgerTime: A Proceduralist Investigation.
M Treanor, M Mateas
DiGRA Conference, 2011
212011
Investigating procedural expression and interpretation in videogames
M Treanor
University of California, Santa Cruz, 2013
202013
Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics
M Treanor, M Mateas, N Wardrip-Fruin
Proceedings of the Fifth International Conference on the Foundations of …, 2010
192010
Playable experiences at AIIDE 2018
B Samuel, A Reed, E Short, S Heck, B Robison, L Wright, T Soule, ...
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
102018
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique.
B Samuel, J McCoy, M Treanor, AA Reed, M Mateas, N Wardrip-Fruin
FDG, 2014
102014
Creating playable social experiences through whole-body interaction with virtual characters
DG Shapiro, J McCoy, A Grow, B Samuel, A Stern, R Swanson, M Treanor, ...
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013
102013
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