michael nitsche
Cited by
Cited by
Video game spaces: image, play, and structure in 3D worlds
M Nitsche
MIT Press, 2008
The Quest in a Generated World.
C Ashmore, M Nitsche
DiGRA conference, 2007
Video game spaces
M Nitsche
Image, Play, and Structure in 3D Worlds. Massachussets: MIT Press, 2008
Mapping Time in Video Games.
M Nitsche
DiGRA Conference, 2007
The Machinima Reader
H Lowood, M Nitsche
MIT Press, 2011
Tangible interfaces for real-time 3D virtual environments
A Mazalek, M Nitsche
Proceedings of the international conference on Advances in computer …, 2007
I'm in the game: embodied puppet interface improves avatar control
A Mazalek, S Chandrasekharan, M Nitsche, T Welsh, P Clifton, ...
Proceedings of the fifth international conference on Tangible, embedded, and …, 2010
Designing procedural game spaces: A case study
M Nitsche, C Ashmore, W Hankinson, R Fitzpatrick, J Kelly, K Margenau
Proceedings of FuturePlay 2006, 2006
Film live: An excursion into machinima
M Nitsche
Developing interactive narrative content: Sagas_sagasnet_reader, 210-43, 2005
Creativity support for novice digital filmmaking
N Davis, A Zook, B O'Neill, B Headrick, M Riedl, A Grosz, M Nitsche
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
Soundscape composition and field recording as a platform for collaborative creativity
J Freeman, C Disalvo, M Nitsche, S Garrett
Organised Sound 16 (3), 272-281, 2011
Teaching digital craft
M Nitsche, A Quitmeyer, K Farina, S Zwaan, HY Nam
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 719-730, 2014
Game design education: Integrating computation and culture
J Murray, I Bogost, M Mateas, M Nitsche
Computer 39 (6), 43-51, 2006
Ideomotor Design: using common coding theory to derive novel video game interactions
S Chandrasekharan, A Mazalek, M Nitsche, Y Chen, A Ranjan
Pragmatics & Cognition 18 (2), 313-339, 2010
Experiments in the use of game technology for pre-visualization
M Nitsche
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
Machinima as media
M Nitsche
The machinima reader, 113-125, 2011
Games, Montage and the First Person Point of View
M Nitsche
Evaluating the effect of tangible virtual reality on spatial perspective taking ability
JSK Chang, G Yeboah, A Doucette, P Clifton, M Nitsche, T Welsh, ...
Proceedings of the 5th symposium on spatial user interaction, 68-77, 2017
Tasc: combining virtual reality with tangible and embodied interactions to support spatial cognition
JSK Chang, G Yeboah, A Doucette, P Clifton, M Nitsche, T Welsh, ...
Proceedings of the 2017 Conference on Designing Interactive Systems, 1239-1251, 2017
Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces
A Mazalek, S Chandrasekharan, M Nitsche, T Welsh, G Thomas, T Sanka, ...
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 161-168, 2009
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