Procedural content generation via machine learning (PCGML) A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ... IEEE Transactions on Games 10 (3), 257-270, 2018 | 168 | 2018 |
Super mario as a string: Platformer level generation via lstms A Summerville, M Mateas 1ST JOINT INTERNATIONAL CONFERENCE OF DIGRA AND FDG, 2016 | 102 | 2016 |
The VGLC: The Video Game Level Corpus AJ Summerville, S Snodgrass, M Mateas, S Ontanón The 2016 Procedural Content Generation Workshop, 2016 | 64 | 2016 |
Mcmcts pcg 4 smb: Monte carlo tree search to guide platformer level generation A Summerville, S Philip, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 45 | 2015 |
Toward characters who observe, tell, misremember, and lie J Ryan, A Summerville, M Mateas, N Wardrip-Fruin Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 43 | 2015 |
Learning player tailored content from observation: Platformer level generation from video traces using lstms A Summerville, M Guzdial, M Mateas, M Riedl Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 42 | 2016 |
Understanding mario: an evaluation of design metrics for platformers A Summerville, JRH Mariño, S Snodgrass, S Ontañón, LHS Lelis Proceedings of the 12th international conference on the foundations of …, 2017 | 25 | 2017 |
The learning of zelda: Data-driven learning of level topology AJ Summerville, M Behrooz, M Mateas, A Jhala Proceedings of FDG, 2015 | 25 | 2015 |
Bad News: An Experiment in Computationally Assisted Performance B Samuel, J Ryan, AJ Summerville, M Mateas, N Wardrip-Fruin International Conference on Interactive Digital Storytelling, 108-120, 2016 | 24 | 2016 |
Automatic mapping of nes games with mappy J Osborn, A Summerville, M Mateas Proceedings of the 12th International Conference on the Foundations of …, 2017 | 18 | 2017 |
Draft-analysis of the ancients: predicting draft picks in dota 2 using machine learning A Summerville, M Cook, B Steenhuisen Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 18 | 2016 |
Mystical tutor: A magic: The gathering design assistant via denoising sequence-to-sequence learning A Summerville, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 18 | 2016 |
Expanding expressive range: Evaluation methodologies for procedural content generation A Summerville Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 17 | 2018 |
Sampling hyrule: Multi-technique probabilistic level generation for action role playing games A Summerville, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 17 | 2015 |
Charda: Causal hybrid automata recovery via dynamic analysis A Summerville, J Osborn, M Mateas The Twenty-Sixth International Joint Conference on Artificial Intelligence …, 2017 | 16 | 2017 |
What does that ?-block do? learning latent causal affordances from mario play traces A Summerville, M Behrooz, M Mateas, A Jhala Workshops at the Thirty-First AAAI Conference on Artificial Intelligence, 2017 | 14 | 2017 |
From mechanics to meaning A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ... IEEE Transactions on Games 11 (1), 69-78, 2017 | 13 | 2017 |
Sampling hyrule: Sampling probabilistic machine learning for level generation A Summerville, M Mateas Proceedings of the Eleventh Artificial Intelligence and Interactive Digital …, 2015 | 13 | 2015 |
Gemini: Bidirectional generation and analysis of games via asp A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 12 | 2018 |
Proceduralist readings, procedurally C Martens, A Summerville, M Mateas, J Osborn, S Harmon, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 12 | 2016 |