Matthew Farber, Ed.D.
Matthew Farber, Ed.D.
Assistant Professor of Technology, Innovation and Pedagogy at the University of Northern Colorado
Bestätigte E-Mail-Adresse bei unco.edu
Titel
Zitiert von
Zitiert von
Jahr
Gamify your classroom: A field guide to game-based learning
M Farber
Peter Lang, 2015
852015
The limits and strengths of using digital games as empathy machines
M Farber, K Schrier
UNESCO, MGIEP, 2017
192017
Gamify your classroom
M Farber
The Education Digest 81 (5), 37, 2016
152016
Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games
M Farber
142018
Open questions for empathy and games
K Schrier, M Farber
Proceedings of Connected Learning Conference 18, 2018
62018
The strengths and limitations of using digital games as “empathy machines”
M Farber, K Schrier
working paper for the UNESCO MGIEP (Mahatma Gandhi Institute of Education …, 2017
62017
The game jam guide
S Cornish
Carnegie Mellon University, 2017
62017
Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies)
M Farber
Peter Lang Inc., International Academic Publishers, New Edition Edition Publ, 2014
62014
Civic participation among seventh-grade social studies students in multi-user virtual environments
L Zieger, M Farber
Journal of Interactive Learning Research 23 (4), 393-410, 2012
32012
The Quest for Learning: Promoting Engagement and Disciplinary Literacy Through Game-Based Quests
AL Betts, N Fabienke, M Farber
Disciplinary Literacy Connections to Popular Culture in K-12 Settings, 203-230, 2021
22021
GGJ-next: The global game jam for youth
A Arya, S Gold, M Farber, K Miklasz
Proceedings of the International Conference on Game Jams, Hackathons and …, 2019
22019
Game-based learning in action: How transformational leaders use games in their teaching practice
M Farber
New Jersey City University, 2016
12016
Teachers' Self-Reported Pedagogical Changes: Are We Preparing Teachers for Online STEM Education?
HJ Kang, M Farber, KA Mahovsky
Journal of Higher Education Theory & Practice 21 (10), 2021
2021
Gaming Literacy and Its Potential for Teaching Social and Emotional Learning to Adolescent Children
M Farber
Handbook of Research on Supporting Social and Emotional Development Through …, 2021
2021
Navigating the Social and Emotional Needs of Preservice Teachers During the Anxious Uncertainties of 2020
M FARBER, A RUTTER
What Teacher Educators Should Have Learned from 2020, 33, 2021
2021
Gaming Pedagogy and Connected Learning: Perspectives from the Global Minecraft Mentoring Program
MK Williams, M Farber
Society for Information Technology & Teacher Education International …, 2020
2020
Equity in Instructional Technologies
SL Watulak, R Woodard, NC Phillips, M Farber
INTERNATIONAL JOURNAL OF INFORMATION AND LEARNING TECHNOLOGY 35 (5), 306-309, 2018
2018
Professional Growth Plan August 2015 There is no greater thrill than to see technology empowering today’s youth. To me, teaching is an iterative process, continually improved …
M Farber
2015
DESIGNING, PLAYING AND LEARNING (TIP 641)
M FARBER
33 The Digital Learning Plan Every Educator Should Read
S Noonoo, M Farber, M Lesser
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