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Matthew Farber, Ed.D.
Matthew Farber, Ed.D.
Associate Professor of Educational Technology, University of Northern Colorado
Bestätigte E-Mail-Adresse bei unco.edu - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Gamify your classroom: A field guide to game-based learning
M Farber
Peter Lang, 2015
1402015
The limits and strengths of using digital games as empathy machines
M Farber, K Schrier
UNESCO: United Nations Educational, Scientific and Cultural Organisation, 2017
482017
Gamify your classroom
M Farber
The Education Digest 81 (5), 37, 2016
242016
Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games
M Farber
192018
A systematic literature review of ‘empathy’and ‘games’
K Schrier, M Farber
Journal of Gaming & Virtual Worlds 13 (2), 195-214, 2021
132021
Gaming SEL: Games as Transformational to Social and Emotional Learning.
M Farber
Peter Lang Publishing Group, 2021
102021
The game jam guide
S Cornish
Carnegie Mellon University, 2017
102017
Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies)
M Farber
Peter Lang Inc., International Academic Publishers, New Edition Edition Publ, 2014
102014
GGJ-next: The global game jam for youth
A Arya, S Gold, M Farber, K Miklasz
Proceedings of the International Conference on Game Jams, Hackathons and …, 2019
82019
Why serious games are not chocolate-covered broccoli
M Farber
Edutopia. Retrieved November 12, 2017, 2014
82014
Teachers' Self-Reported Pedagogical Changes: Are We Preparing Teachers for Online STEM Education?
HJ Kang, M Farber, KA Mahovsky
Journal of Higher Education Theory & Practice, 2021
72021
Open questions for empathy and games
K Schrier, M Farber
Proceedings of Connected Learning Conference 18, 2018
72018
Effects of a digital game-based course in building adolescents’ knowledge and social-emotional competencies
V Mukund, M Sharma, A Srivastva, R Sharma, M Farber, ...
Games for Health Journal 11 (1), 18-29, 2022
62022
Beyond Winning: A Situational Analysis of Two Digital Autobiographical Games
M Farber, K Schrier
Game Studies 21 (4), 2021
62021
The quest for learning: Promoting engagement and disciplinary literacy through game-based quests
AL Betts, N Fabienke, M Farber
Disciplinary literacy connections to popular culture in K-12 settings, 203-230, 2021
62021
Gamifying student engagement
M Farber
Edutopia. Retrieved May 11, 2022, 2013
62013
The game jam guide. Pittsburgh
S Cornish, M Farber, A Fleming, K Miklasz
PA: Carnegie Mellon University: ETC Press, 2017
42017
Civic participation among seventh-grade social studies students in multi-user virtual environments
L Zieger, M Farber
Journal of Interactive Learning Research 23 (4), 393-410, 2012
42012
Gaming literacy and its potential for teaching social and emotional learning to adolescent children
M Farber
Handbook of Research on Supporting Social and Emotional Development Through …, 2021
32021
Systems at Play: Game Design as an Approach for Teen Self-Expression
M FARBER, M WILLIAMS, L MELLMAN, XUN YU
Journal of Games, Self & Society. Carnegie Mellon University ETC Press 2 (1 …, 2020
32020
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