Johanna Pirker
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Motivational active learning: engaging university students in computer science education
J Pirker, M Riffnaller-Schiefer, C Gütl
Proceedings of the 2014 conference on Innovation & technology in computer …, 2014
A practical experience on the use of gamification in MOOC courses as a strategy to increase motivation
M Morales, HR Amado-Salvatierra, R Hernández, J Pirker, C Gütl
International Workshop on Learning Technology for Education Challenges, 139-149, 2016
An educational physics laboratory in mobile versus room scale virtual reality-a comparative study
J Pirker, I Lesjak, M Parger, C Gütl
Online engineering & internet of things, 1029-1043, 2018
The value of game prototyping projects for students and industry
J Pirker, A Kultima, C Gütl
Proceedings of the International Conference on Game Jams, Hackathons, and …, 2016
Maroon VR: A room-scale physics laboratory experience
J Pirker, I Lesjak, C Guetl
2017 IEEE 17th International Conference on Advanced Learning Technologies …, 2017
Educational gamified science simulations
J Pirker, C Gütl
Gamification in education and business, 253-275, 2015
Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM
A Fowler, J Pirker, I Pollock, BC de Paula, ME Echeveste, MJ Gómez
Proceedings of the 2016 ITiCSE working group reports, 119-135, 2016
Gesture-based interactions in video games with the leap motion controller
J Pirker, M Pojer, A Holzinger, C Gütl
International Conference on Human-Computer Interaction, 620-633, 2017
Understanding physical concepts using an immersive virtual learning environment
J Pirker, S Berger, C Guetl, J Belcher, PH Bailey
Proceedings of the 2nd European Immersive Education Summit, Paris, 183-191, 2012
Enhancing online and mobile experimentations using gamification strategies
J Pirker, C Gutl, Y Astatke
2015 3rd Experiment International Conference (exp. at'15), 224-229, 2015
Design and evaluation of a learner-centric immersive virtual learning environment for physics education
J Pirker, C Gütl, JW Belcher, PH Bailey
International Conference on Human Factors in Computing and Informatics, 551-561, 2013
Analyzing player networks in Destiny
J Pirker, A Rattinger, A Drachen, R Sifa
Entertainment Computing 25, 71-83, 2018
Evaluating experiences in different virtual reality setups
V Settgast, J Pirker, S Lontschar, S Maggale, C Gütl
International conference on entertainment computing, 115-125, 2016
Inside the group: Investigating social structures in player groups and their influence on activity
MH Schiller, G Wallner, C Schinnerl, AM Calvo, J Pirker, R Sifa, ...
IEEE Transactions on Games 11 (4), 416-425, 2018
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny
A Rattinger, G Wallner, A Drachen, J Pirker, R Sifa
International Conference on Entertainment Computing, 77-89, 2016
Interdisciplinary and international game projects for creative learning
J Pirker, D Economou, C Gütl
Proceedings of the 2016 ACM conference on innovation and technology in …, 2016
Group forming processes-experiences and best practice from different game jams
J Pirker, K Voll
Workshop Proceedings of the 10th International Conference on the Foundations …, 2015
Location-based Mobile Application Creator creating educational mobile scavenger hunts
J Pirker, C Gütl, P Weiner, VM Garcia-Barrios, M Tomintz
2014 International Conference on Interactive Mobile Communication …, 2014
Virtual reality in computer science education: A systematic review
J Pirker, A Dengel, M Holly, S Safikhani
26th ACM symposium on virtual reality software and technology, 1-8, 2020
Implementation and evaluation of a collaborative learning, training and networking environment for start-up entrepreneurs in virtual 3D worlds
C Gütl, J Pirker
2011 14th International Conference on Interactive Collaborative Learning, 58-66, 2011
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