sCool–Game-based learning in computer science class: A case study in secondary education A Steinmaurer, J Pirker, C Gütl International Association of Online Engineering, 2019 | 23 | 2019 |
Beyond gaming: the potential of twitch for online learning and teaching J Pirker, A Steinmaurer, A Karakas Proceedings of the 26th ACM Conference on Innovation and Technology in …, 2021 | 14 | 2021 |
Immersively learning object oriented programming concepts with scool CK Mosquera, A Steinmaurer, C Eckhardt, C Guetl 2020 6th International Conference of the Immersive Learning Research Network …, 2020 | 10 | 2020 |
The Challenges of the Digital Transformation in Education 917: 614–625. doi: 10.1007 A Steinmaurer, J Pirker, G Christian | 7 | 2020 |
sCool-game based learning in STEM education: a case study in secondary education A Steinmaurer, J Pirker, C Gütl The Challenges of the Digital Transformation in Education: Proceedings of …, 2020 | 7 | 2020 |
Engagement in in-game questionnaires-Perspectives from users and experts A Steinmaurer, M Sackl, C Gütl 2021 7th International Conference of the Immersive Learning Research Network …, 2021 | 5 | 2021 |
Revising a game-based learning platform for computational skills in education A Steinmaurer Master’s thesis, 2019 | 5 | 2019 |
CPR Emergency Assistance Through Mixed Reality Communication M Rebol, A Steinmaurer, F Gamillscheg, K Pietroszek, C Gütl, C Ranniger, ... International Conference on Intelligent Tutoring Systems, 415-429, 2023 | 3 | 2023 |
Designing and Developing a Learning Analytics Platform for the Coding Learning Game sCool A Steinmaurer, AK Tilanthe, C Gütl Interactive Mobile Communication, Technologies and Learning, 547-558, 2021 | 3 | 2021 |
Analyzing Behavioral Patterns in an Introductory Programming MOOC at University Level A Steinmaurer, C Schatz, J Krugel, C Gütl 2022 IEEE Learning with MOOCS (LWMOOCS), 114-119, 2022 | 2 | 2022 |
Implementation and experiences of a flipped lecture hall-a fully online introductory programming course A Steinmaurer, C Gütl International Conference on Interactive Collaborative Learning, 832-843, 2022 | 2 | 2022 |
sCool: Impact on Human-Computer Interface Improvements on Learner Experience in a Game-Based Learning Platform M Sackl, A Steinmaurer, C Cheong, F Cheong, J Filippou, C Gütl | 2 | 2020 |
Analyzing Social Networks and Learning Content on a Discussion Forum of an Introductory Programming MOOC in Higher Education A Steinmaurer, R Savic, J Krugel, C Gütl 2023 IEEE Learning with MOOCS (LWMOOCS), 1-6, 2023 | 1 | 2023 |
Research Agenda 2030: The Great Questions of Immersive Learning Research A Dengel, A Steinmaurer, LM Müller, M Platz, M Wang, C Gütl, A Pester, ... International Conference on Immersive Learning, 161-172, 2023 | 1 | 2023 |
Work-in-progress-volumetric communication for remote assistance giving cardiopulmonary resuscitation M Rebol, K Pietroszek, C Ranniger, C Hood, A Rutenberg, N Sikka, ... 2022 8th International Conference of the Immersive Learning Research Network …, 2022 | 1 | 2022 |
Developing and evaluating a multiplayer game mode in a programming learning environment A Steinmaurer, D Eckhard, J Dreveny, C Gütl 2022 8th International Conference of the Immersive Learning Research Network …, 2022 | 1 | 2022 |
Iterative Student Program Planning using Transformer-Driven Feedback E Rivera, A Steinmaurer, K Fisler, S Krishnamurthi | | 2024 |
A Code-Driven Exploration of Key C Language Concepts in a CS1 Class D Kerschbaumer, A Steinmaurer, C Gütl Interactive Mobile Communication, Technologies and Learning, 397-408, 2023 | | 2023 |
Playing Video Games to Learn Computational Thinking? A Case Study of Game-Based Learning in Secondary CS Education A Bajramović, A Steinmaurer, C Gütl International Conference on Interactive Collaborative Learning, 474-482, 2023 | | 2023 |
Volumetric Communication in Medical Training-CPR Emergencies K Pietroszek, M Rebol, A Steinmaurer, F Gamillscheg, C Gütl, C Ranniger, ... 15th International Conference on Education and New Learning Technologies, 2023 | | 2023 |