Quick quiz: A gamified approach for enhancing learning C Cheong, F Cheong, J Filippou | 344 | 2013 |
Towards the gamification of learning: Investigating student perceptions of game elements C Cheong, J Filippou, F Cheong Journal of Information Systems Education 25 (3), 233, 2014 | 339 | 2014 |
A model to investigate preference for use of gamification in a learning activity J Filippou, C Cheong, F Cheong Australasian Journal of Information Systems 22, 2018 | 48 | 2018 |
Using design science research to incorporate gamification into learning activities C Cheong, F Cheong, J Filippou | 34 | 2013 |
Modelling the impact of study behaviours on academic performance to inform the design of a persuasive system J Filippou, C Cheong, F Cheong Information & Management 53 (7), 892-903, 2016 | 30 | 2016 |
Understanding student perceptions of game elements to develop gamified systems for learning C Cheong, J Filippou, F Cheong | 26 | 2013 |
Designing persuasive systems to influence learning: Modelling the impact of study habits on academic performance J Filippou, C Cheong, F Cheong | 23 | 2015 |
Combining The Fogg Behavioural Model And Hook Model To Design Features In A Persuasive App To Improve Study Habits J Filippou, C Cheong, F Cheong Australasian Conference on Information Systems, 2015 | 18 | 2015 |
Improving study habits using a behaviour change framework incorporating social motivation and gamification J Filippou, C Cheong, F Cheong | 9 | 2014 |
Australian higher education student perspectives on emergency remote teaching during the COVID-19 pandemic C Cheong, J Filippou, F Cheong, G Vesty, V Arity COVID-19 and education: learning and teaching in a pandemic-constrained …, 2021 | 8 | 2021 |
Using persuasive system design principles to evaluate two next generation digital learning environments C Cheong, J Filippou, F Cheong, J Pirker, C Gütl Interactive Collaborative Learning: Proceedings of the 19th ICL Conference …, 2017 | 5 | 2017 |
sCool: Impact on human-computer interface improvements on learner experience in a game-based learning platform M Sackl, A Steinmaurer, C Cheong, F Cheong, J Filippou, C Gütl Educating Engineers for Future Industrial Revolutions: Proceedings of the …, 2021 | 2 | 2021 |
A design philosophy for persuasive digital learning environments J Filippou RMIT University, 2017 | 2 | 2017 |
Using Analytical Information for Digital Business Transformation through DataOps: A Review and Conceptual Framework J Xu, H Naseer, S Maynard, J Filippou Australasian Journal of Information Systems 28, 2024 | | 2024 |
Managing and Making Sense of Data to Drive Digital Transformation: A Case Study J Xu, H Naseer, SB Maynard, J Filippou | | 2023 |
Infret: Enhancing a Tool for Explorative Learning of Information Retrieval Concepts A Bobić, C Cheong, J Filippou, F Cheong, C Guetl The Impact of the 4th Industrial Revolution on Engineering Education …, 2020 | | 2020 |
Evaluating Persuasion in a Digital Learning Environment J Filippou, C Cheong, F Cheong | | 2019 |
Teaching Business Process Management with Simulation in Graduate Business Programs: An Integrative Approach C Cheong, J Filippou, F Cheong Journal of Information Systems Education 25 (3), 233-244, 2014 | | 2014 |
Editors-in-Chief: Tian Luo, Old Dominion University (USA) Kathryn MacCallum, University of Canterbury (New Zealand) Associate Editors-in-Chief: Jo Coldwell-Neilson, Deakin … A Jimoyiannis, MFK LO, K Petrova, DJ Satterlee | | |
Associate Editor-in-Chief: Jo Coldwell-Neilson, Deakin University (Australia) Tian Luo, Old Dominion University (USA) Kathryn MacCallum, University of Canterbury (New Zealand … K Petrova, DJ Satterlee, E Shore, T Bratitsis, J Filippou, F Khalid, D Kira | | |