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Philipp Brauner
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Reducing Complexity with Simplicity-Usability Methods for Industry 4.0
A Calero Valdez, P Brauner, AK Schaar, A Holzinger, M Zielfe
Proceedings 19th Triennial Congress of the International Ergonomic Association, 2015
151*2015
Increase physical fitness and create health awareness through exergames and gamification: The role of individual factors, motivation and acceptance
P Brauner, A Calero Valdez, U Schroeder, M Ziefle
Human Factors in Computing and Informatics: First International Conference …, 2013
1132013
A computer science perspective on digital transformation in production
P Brauner, M Dalibor, M Jarke, I Kunze, I Koren, G Lakemeyer, ...
ACM Transactions on Internet of Things 3 (2), 1-32, 2022
812022
From boring to scoring–a collaborative serious game for learning and practicing mathematical logic for computer science education
A Schäfer, J Holz, T Leonhardt, U Schroeder, P Brauner, M Ziefle
Computer Science Education 23 (2), 87-111, 2013
812013
A step in the right direction–understanding privacy concerns and perceived sensitivity of fitness trackers
C Lidynia, P Brauner, M Ziefle
Advances in Human Factors in Wearable Technologies and Game Design …, 2018
612018
Human factors in supply chain management: Decision making in complex logistic scenarios
P Brauner, S Runge, M Groten, G Schuh, M Ziefle
Human Interface and the Management of Information. Information and …, 2013
512013
The effect of tangible artifacts, gender and subjective technical competence on teaching programming to seventh graders
P Brauner, T Leonhardt, M Ziefle, U Schroeder
Teaching Fundamentals Concepts of Informatics: 4th International Conference …, 2010
512010
Human factors in production systems
P Brauner, M Ziefle
Advances in production technology 30, 187-199, 2015
472015
What happens when decision support systems fail?—the importance of usability on performance in erroneous systems
P Brauner, R Philipsen, A Calero Valdez, M Ziefle
Behaviour & Information Technology 38 (12), 1225-1242, 2019
432019
On the visual design of erp systems the–role of information complexity, presentation and human factors
V Mittelstädt, P Brauner, M Blum, M Ziefle
Procedia Manufacturing 3, 448-455, 2015
362015
Serious games for cognitive training in ambient assisted living environments–a technology acceptance perspective
J Wittland, P Brauner, M Ziefle
Human-Computer Interaction–INTERACT 2015: 15th IFIP TC 13 International …, 2015
312015
A game-based approach to understand human factors in supply chains and quality management
S Stiller, B Falk, R Philipsen, P Brauner, R Schmitt, M Ziefle
Procedia CIRP 20, 67-73, 2014
302014
Human digital shadow: data-based modeling of users and usage in the internet of production
A Mertens, S Pütz, P Brauner, F Brillowski, N Buczak, H Dammers, ...
2021 14th international conference on human system interaction (HSI), 1-8, 2021
262021
Ubiquitous Computing at its best: Serious exercise games for older adults in ambient assisted living environments – a technology acceptance perspective
P Brauner, A Holzinger, M Ziefle
EAI Endorsed Transactions on Serious Games 15 (4), 1-12, 2015
262015
How context and design shape human-robot trust and attributions
H Biermann, P Brauner, M Ziefle
Paladyn, Journal of Behavioral Robotics 12 (1), 74-86, 2020
242020
Gender influences on school students' mental models of computer science: a quantitative rich picture analysis with sixth graders
P Brauner, M Ziefle, U Schroeder, T Leonhardt, N Bergner, B Ziegler
Proceedings of the 4th Conference on Gender & IT, 113-122, 2018
242018
Interactive FUrniTURE: evaluation of smart interactive textile interfaces for home environments
P Brauner, J van Heek, M Ziefle, NA Hamdan, J Borchers
Proceedings of the 2017 ACM international conference on interactive surfaces …, 2017
242017
Serious motion-based exercise games for older adults: evaluation of usability, performance, and pain mitigation
P Brauner, M Ziefle
JMIR serious games 8 (2), e14182, 2020
232020
Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies
L Burbach, C Lidynia, P Brauner, M Ziefle
Computers in Human Behavior 99, 9-21, 2019
232019
Beyond playful learning–Serious games for the human-centric digital transformation of production and a design process model
P Brauner, M Ziefle
Technology in Society 71, 102140, 2022
202022
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