Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games EF Schneider, A Lang, M Shin, SD Bradley Human communication research 30 (3), 361-375, 2004 | 548 | 2004 |
Exploring the Uncanny Valley with Japanese Video Game Characters. E Schneider, Y Wang, S Yang DiGRA Conference, 2007 | 113 | 2007 |
A Survey of Graphic Novel Collection and Use in American Public Libraries EF Schneider Evidence Based Library and Information Practice 9 (3), 68-79, 2014 | 31 | 2014 |
Killing is positive! Intra-game responses meet the necessary (but not sufficient) theoretical conditions for influencing aggressive behavior. A Lang, SD Bradley, EF Schneider, SC Kim, S Mayell Journal of Media Psychology: Theories, Methods, and Applications 24 (4), 154, 2012 | 25 | 2012 |
Emotional experience and physiological arousal during violent video game playing: Gender, experience, and presence matter A Lang, E Schneider, R Dietz annual conference of the Association for Education in Journalism and Mass …, 1999 | 18 | 1999 |
Developing a Visualization Education Curriculum in the Age of Big Data Using the Dick and Carey Model A Friedman, E Schneider Visual Communication Quarterly 25 (4), 250-256, 2018 | 14 | 2018 |
Referencing the Imaginary: An Analysis of Library Collection of Role-Playing Game Materials E Schneider, B Hutchison The Reference Librarian 56 (3), 174-188, 2015 | 11 | 2015 |
Quantifying and Visualizing the History of Public Health Comics E Schneider iConference 2014 Proceedings, p. 995 - 997, 2014 | 9 | 2014 |
Comic Cons and Libraries: Opportunities for Patron Outreach E Schneider, P Cannon Public Library Quarterly, 2019 | 5 | 2019 |
The effects of story elements in violent video games EF Schneider, E Chairman-Boling Indiana University, 2001 | 4 | 2001 |
Mapping out the Uncanny Valley: a multidisciplinary approach E Schneider ACM SIGGRAPH 2008 posters, 2008 | 3 | 2008 |
Adding a dimension to Anscombe's quartet: Open source, 3‐D data visualization E Schneider, C Dineen Proceedings of the American Society for Information Science and Technology …, 2013 | 2 | 2013 |
User delinquency and instructional conditions: Undesirable behaviour in open virtual worlds E Schneider, A Betrus Journal of Gaming and Virtual Worlds 8 (3), 265-278, 2016 | 1 | 2016 |
Archiving, accessibility, and citation: the relationship between original materials and scholarly discussion in homosexual interpretations of the Batman franchise E Schneider, R Palmer Journal of Graphic Novels and Comics, 2016 | 1 | 2016 |
Using Management Methods from the Software Development Industry to Manage Classroom-Based Research E Schneider Journal of Cases on Information Technology (JCIT) 13 (4), 38-46, 2011 | 1 | 2011 |
Physiologic and emotional responses to first-person shooter video games A Lang, E Schneider PSYCHOPHYSIOLOGY 38, S60-S60, 2001 | 1 | 2001 |
Quantifying, Visualizing, and Mapping the Influence of World War II on Batman Comics E Schneider Visual Literacy in the 21st Century, 31-40, 2013 | | 2013 |