Follow
Timothy Roden
Title
Cited by
Cited by
Year
Experience with an industry-driven capstone course on game programming
I Parberry, T Roden, MB Kazemzadeh
ACM SIGCSE Bulletin 37 (1), 91-95, 2005
1242005
The art and science of game programming
I Parberry, MB Kazemzadeh, T Roden
ACM SIGCSE Bulletin 38 (1), 510-514, 2006
772006
From artistry to automation: A structured methodology for procedural content creation
T Roden, I Parberry
International Conference on Entertainment Computing, 151-156, 2004
522004
Designing a narrative-based audio only 3D game engine
T Roden, I Parberry
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
292005
Toward mobile entertainment: A paradigm for narrative-based audio only games
TE Roden, I Parberry, D Ducrest
Science of Computer Programming 67 (1), 76-90, 2007
222007
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware
T Roden, I Parberry
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
202005
Procedural generation of stylized 2d maps
M Prachyabrued, TE Roden, RG Benton
Proceedings of the international conference on Advances in computer …, 2007
182007
Growing a computer science program with a focus on game development
TE Roden, R LeGrand
Proceeding of the 44th ACM technical symposium on Computer science education …, 2013
162013
Challenges and opportunities in the design of game programming classes for a traditional computer science curriculum
I Parberry, M Kazemzadeh, T Roden, J Nunn, J Scheinberg, E Carson, ...
Journal of game design and development education, 2010
142010
Development of a smart insole tracking system for physical therapy and athletics
TE Roden, R LeGrand, R Fernandez, J Brown, JE Deaton, J Ross
Proceedings of the 7th International Conference on PErvasive Technologies …, 2014
132014
Procedural level generation
T Roden, I Parberry
Game Programming Gems 5, 579-588, 2005
102005
Portholes and planes: faster dynamic evaluation of potentially visible sets
T Roden, I Parberry
Computers in Entertainment (CIE) 3 (2), 3-3, 2005
72005
Benefits of an introductory course in computer game development
TE Roden
Computer Science & Education (ICCSE), 2014 9th International Conference on …, 2014
62014
Educating game programmers
TE Roden, J Etheredge
Message from the Program Committee Chair, 80, 2007
52007
Adding handheld game programming to a computer science curriculum
H Boudreaux, J Etheredge, T Roden
Proceedings of the 3rd international conference on Game development in …, 2008
42008
Nonmanipulable collective decision-making for games
R LeGrand, T Roden, RK Cytron
Algorithmic and Architectural Gaming Design: Implementation and Development …, 2012
12012
Positive Experiences with an Online Introductory Course in Computer Game Development
TE Roden
International Conference on Computer Science Education Innovation …, 2017
2017
Experiences teaching a course in Android game development.
TE Roden, R LeGrand
FDG, 2014
2014
A Foundation for Growth: An Introductory Course in Computer Game Development
TE Roden, R LeGrand
2013
Procedural content creation and technologies for 3d graphics applications and games
TE Roden
University of North Texas, 2005
2005
The system can't perform the operation now. Try again later.
Articles 1–20